The story of Roland, the Amstrad CPC mascot by Edward on Youtube (french audio)
-Edward (JeuxVideo.com) is talking about the Amstrad CPC mascot : Roland in a french short video (about 7 minutes and 30 seconds).
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Edward (JeuxVideo.com) is talking about the Amstrad CPC mascot : Roland in a french short video (about 7 minutes and 30 seconds).
After two games : Defence and Pentomino, Markus Macherey (Shining) goes for a demo, but with a little twist, in fact you are going to need an Amstrad CPC boosted with vitamins. Indeed, you need 1 Mb of RAM and a PlayCity for the sound (9 channels, but the tune written by Nq! is 6 channels) ! Yes, the new wave of programmers doesnt stop to the Amstrad CPC 464, and it's for the good. Lets play with Amstrad CPC with a lot of RAM, external storage and even connected to Internet.
You are a good programmer (or not), you got an Amstrad CPC and a portable Nintendo 3DS console ?
Then you really need SmileBASIC by SmileBoom (japanese studio) to program Amstrad CPC games on the Nintendo 3DS for the price of 9,50 €.
A new version of the Amstrad CPC emulator Sugarbox is out. But at least today the site has an error 500.
A video by Inclouds who is making an arcade stick for Amstrad CPC with used materials.
David Theurer is maybe less known, but he is the game designer of the original Tempest in 1981, released on Amstrad CPC in 1986, converted by par David K. PRIDMORE and edited by Electric Dreams.
More known, Jeff Minter is the author of the classics Defender and Centipede for the 8bit, but also of Tempest 2000 (1994) and Defender 2000 (1995) for the Atari Jaguard console. He also released TxK, a remake of Tempest 2000 on Sony Vita in 2013. Well this year, he will release Tempest 4000 on PC and consoles.
The Last V8 was released by Mastertronic in 1985 on Amstrad CPC (also on C64, Atari 8-bit), with programmation by David DARLING, design by Richard Darling, graphics by Jim Wilson and music by Rob Hubbard. Escape a nuclear bomb by running your car as fast as you can to a bunker which will protect you. It's a very hard racing game, with some dead end while you have limited time... Personnally I found it too hard and avoided it after a few games. The C128 version countains 3 levels instead of two.
A video of longplay has been done by Amstrad Maniaque on Youtube, there is also a (C64 remix for the Amstrad CPC released by Epyteor. And finally a C64 music live remix by [LukHash].
As already announced by 4Mhz : Profanation 2 : Escape from Abu Simbel on Indie Retro News, the first video of the upcoming game is available on Youtube.
Ninth release of CHIPNSFX tracker+player suite by CNGSoft :
This tweet is very nice for all the answers wich countains drawings about Amstrad CPC games as Knight Lore, Batman and Manic Miner.