After the first video about C progammation for Amstrad CPC with SDCC, here is the next one about using mode 0 and draw pixels with SDCC for Amstrad CPC by Oldschool is beautiful.
Archives of Genesis8 Amstrad Page from 1999 to 2017 about developpement
It's never too late to start anew, Oldschool is Beautiful is discovering the Amstrad CPC at 43 years old.
All videos are in french of course.
The shadows of Sergoth is a new dungeon crawler in development for the Amstrad CPC 6128. The level shown in this youtube video of The Shadows of Sergoth are not the definite ones, and there is still a lot of things to add, like sounds, monsters, puzzles,...
The game is developped by :
- Chris94 : specification, game programming, graphic design, level design and translation
- Kukulcan : game story, game scripting, game intro programming and level design
- Ced : game story, game scripting and graphic design
- Rayxamber : sounds and musics
- TJ/GPA : sounds and musics
- Maxit : translation
- MiguelSky : translation
The happy testers are : Fredouille, Galamoth, Maxit, Snake Plissken and Tanuki.
Thanks to all of them !
This new version bring a new feature, the command PRINTAT to print small characters in mode 0 quickly.
If you read Amstrad CPC forums, maybe you have read a few short messages by MacDeath. No I was only joking, you have read a lot of lenghty messages by him ! But he has also done some videos on Youtube on his prefered subject : Amstrad CPC graphics. The latest video by MacDeath is Amstrad CPC Graphics Live [Se02Ep04] (french audio).
Fresh Fruits and Vegetables is the last game programmed with 8BP and showed at the RetroMadrid 2017 meeting.
Jose Javier Garcia Aranda wrote a new example for his RSX library 8BP v27 (8bits de poder : 8bits of power), it's a clone of Space invaders in a few lines of basic.
You can read an interview of John Gibson (Imagine) on the web site Retro Game Master.
CPC Basic 3 is an integrated environment for developing programs for Amstrad CPC. It works on Windows, Linux (Mono) and Mac OS (Wine).
CPC Basic function is to allow input and editing a program and compile it to to generate the necessary machine code and run it on a Amstrad CPC computer or an emulator.
Programs are written in Basic language based on Locomotive Basic with a number of differences required because it is a compiler and optimize the speed of code produced.
This v27 version has 2 new features :
- RINK RSX for ink animation
- change state for sprites (badly translated from spanish)
Street Fight II CPC is still being developped by Augusto Ruiz (programmation), DaDMaN (graphics) and McKlain (sound). Here is a new video of Street Fight II CPC below, after the two of 2013 :
- SFII CPC - Work in progress - 20130613 sur Youtube
- Street Fighter II CPC - The Real Edition sur Youtube
Dont expect a final version in 2016, but a beta is possible. The target is an Amstrad CPC 6128 with 128 Kb, sorry no CPC 464.
First announce in November 2014, Alan Cox continue programming on Fuzix (clone d'unix) for Amstrad PCW and Notepad. He is adding support for Amstrad NC200 at the moment.
It would be fun to use an ESPxx to add wifi to an Amstrad Notepad or PCW.
SymbOS v3.0 RC1 (14/11/2016) is available.
Changes since the last update : fixed bug in the widget management of the extended desktop, the widget feature can now fully used as well, and increased booting speed.
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