Gryzor is a run and gun released in 1987 on Amstrad CPC, edited by Ocean Software. On OursoN Retrogames's youtube channel, Kukulcan is showing a speedrun of 4 minutes and 55 secondes on Gryzor.
Archives of Genesis8 Amstrad Page from 1999 to 2019 about game
Bruce Lee is a classic platform game written in 1984 by Datasoft and released by U.S. Gold. On OursoN Retrogames's youtube channel, J34n is showing a speedun in 2 minutes and 18 seconds on Bruce Lee.
A new video by Edward un l'Oeil de Set withc Olivier Chaubin who is one of the authors of the game (who wrote the graphics) released on Amstrad CPC in 1987, edited by UBI Soft.
In quite old times, creating a new adventure game without programming it from A to Z meant using programs like :
- The Quill written by Graeme Yeandle and published by Gilfsoft (a british company created by Tim Gilberts in the early 1980s) on ZX Spectrum in December 1983. With the success of the tool Gilsoft released Illustrator to add graphics to games written by the Quill. First published on ZX Spectrum, it was also released on Amstrad CPC, C64, Atari 8bit, Apple 2, BBC Micro and Acorn Electron. It was using a parser with only verb noun understanding
- Professional Adventure Writer (PAW) sometimes called PAWS for Professionnal Adventure Writing System is also written by Graeme Yeandle, Tim Gilberts and Phil Wade, still published by Gilsoft in 1986. It featured graphics directly without an addon, a better parser, could use 128 Ko (at least on ZX Spectrum). It was released on ZX Spectrum and other CP/M computers but did exclude the BBC Micro and C64. An updated CP/M version of PAW was ported for MS-DOS under the name PC Adventure Writer. A bit more history about Quill and PAW on Graeme Yeandle's website and Stefan Vogt's website (including download of the Quill and PAW for several computers) and an interesting interview of Tim Gilberts by Stefan Vogt. PAW was used recently for the game Doomsday Lost Echoes in 2016 (original web site of the game). Check Gilsoft's Text Adventures' Engines Reservoir if you want to write a game with PAW
- Graphic Adventure Creator (GAC) written by Incentive Software in 1985 by Sean Ellis on Amstrad CPC initially and later to ZX Spectrum, BBC, Acorn Electron (without graphics), C64 and also at STAC (ST Adventure Creator) on Atari ST
- DISEÑADOR DE AVENTURAS DE AVENTURAS AD (DAAD) or Adventure Designer for Aventuras AD was written by Tim Gilberts in the late 1980s for the company Aventuras AD. So he wrote a new multi platform adventure writer which could target 8bit and 16 bit computers like C64, ZX Spectrum, Amstrad CPC and PCW, MSX, Atari ST, Amiga and MS-Dos. It was programmed from 1988 to 1991 but development stopped with the banruptcy of Aventuras AD. DAAD was used recently for the game PANDEMIA XXI
DAAD could have been lost forever, except that the systems disks were found in 2014 by Mr. SAMUDIO and released in the public domain sadly without english support which was missing. Happily Tim Gilberts teamed with Stefan Vogt (author of Hibernated 1 released in 2018, a science fiction adventure) and restored and extended the english language support, and letting use a modern editor. The new version supports the same platform than the original DAAD. A new version of DAAD (v2 R2) (all tools to create a new game) was released in 2018 and a DAAD compiler v2.42 update in 2019. DAAD also supports the german language now.
But today you can use other tools than excluding or complimentary to DAAD :
- WinPAW by Douglas Harter for windows of course
- SUPERGLUS by Carlos Sánchez
- inPAWS, a multi platform compiler/extractor for Gilsoft's PAW by Mastodon to write games for ZX Spectrum and Amstrad CPC (InPAWS source)
- Antur (Welsh for adventure) by Stefan Vogt is a transcompiler, meant to assist 8-bit & 16-bit text/graphic adventure authors. It converts sources for Gilsoft's PAWs to sources ready to compile in DAAD. It was used to port many adventure games, see Spectrum Adventurer (his web site) who wrote several thread on CPCWiki
So want to write game, what about reading tips about using Quill/PAW/DAAD by Stefan Vogt ?
I happily received my Repoker de Ases par 4Mhz which is a compilation of games made by 4Mhz in a cartridge, a dandanator in fact.
With its 1 Mb RAM and 1 Mb ROM, I was able to launch the only 1 Mb demo on Amstrad : bad apple, nice also with SymbOS with so much memory. Dont forget the 512 Kb RAM drive and also the wifi like the M4 board by Duke. It is only lacking more AY for more sound channels, but it will be for the next release as stated by 4Mhz.
P.S. : the first paragraph is the truth, it is quite possible that the second one is an April fool.
The music of Pinball Dreams by Batman Group is available on soundcloud. It was written by SuTeKH/Epyteor and converted on Amstrad CPC by McKlain and RaFT/TRSI.
Arcade Game Designer v0.7.3 is a Windows (32/64) utility by Jonathan Cauldwell to write games for Timex/Next, ZX Spectrum, Amstrad CPC, Acorn Electron, Dragon/Coco and Enterprise, without any knowing of programmation.
This new version adds : Windows 32 bit version, option to import AGD/AGDX games from TAP files, new options in the script generator, new tool to check for mistakes, 2 default fonts, numerous bug fixes, support for Acorn Electron, Dragon/Coco and Enterprise, updated documentation.
There is a forum about AGD.
Orpheus 8-Bit by Bitlines is a remake of the adventure game Orphée released in 1985 by Loriciels. It was one of the two games I bought with Sorcery+ with my Amstrad CPC 664 the same year, sweet dreams. The video is done by Tarodius.
I will let you read two interviews of Jane Whittaker which are interesting :
The programming of Flying Shark was done just with the mother board of the arcade game, no more, no less. Graftgold had to find an arcade box and a TV set and play, play, play to write the Amstrad CPC conversion.
Slap Fight (A.L.C.O.N.) is a shoot them up already existing on Amstrad CPC since 1987. Abalore started to work on a remake in 2016 and today a second video of this remake is available with the first level of the game.
Abalore accepts every help possible to make this new remake.
Renegade is a beat them up released in 1987 on Amstrad CPC, edited by Ocean Software. On OursoN Retrogames's youtube channel, Kukulcan is showing a speedrun of 4 minutes on Renegade.
Nanano is a game character first seen on ZX Spectrum, and later in 2009 on Amstrad CPC en 2009 in two game by The Mojon Twins which we find once again 10 years later upgraded in a compilation called Nanako Chronicles (sold by BitmapSoft) :
- Nanako in Classic Japanese Monster Castle, a reflexion and platform game, get up the tower in 25 levels to save your sister
- Nanako Descends To Hell, in this action/adventure game, you must find 4 parts on an artifact to save her village
Pinball Dreams by Batman Group is near completion, it is actually tested before the upcoming release.
Beware, an Amstrad CPC with 128 Kb memory is needed.
PuzCPC has released hi clone of the arcade game Scramble (byKonami in 1981).
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