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News about the Amstrad CPC game Chibi Akumas (Episode 2 : Confrontation!

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The following words comes Keith56, the author of the Amstrad CPC game Chibi Akumas (Episode 2 : Confrontation! :

I've reached a bit of a milestone today, so I thought I'd do a bit of a announcement!

All the levels are now complete - this means all the shared 'core' game code is pretty much done (with 79 bytes of free memory!), all the level graphics are finished, all the boss battles are programmed!

This means I'm now able to pretty confidently tell you what IS in the game, not what I HOPE will be in there!

In 'celebration' of this milestone, I have set up the official website for the new game!

Right now there's just some 'teaser' content on there to give google something to link to - and so people who haven't played EP1 know the staggering stupidity that they're in for! but please take a look, and maybe you'll get a laugh out of it!

the game will be DEFINATELY be released in 2017 - and I expect it to be relased in a couple of months - I had aimed for a July release, and I've not been slacking, but I don't want to rush and release something that is not as good as it could have been - I have been working like crazy on this game, and want to see it released as the best thing I can do.

Finally I know people will want screenshots and videos and the like - and I will release all that kind of stuff over the coming weeks/months, but please wait a little longer - and I will explain why...

I still have *months* of hard work to do on this game, I have worked hours a day, at least 9 days out of 10, the whole year on this game (EP2 is based on the code from EP1 - when EP1 was finished, I just kept on coding without stopping)

The tough thing about coding a game of this scale is not

coming up with an idea, it's not drawing the graphic or even writing the code - the tough bit is keeping working at it, and keeping motivation when it get boring, or when there are problems, or when it seems no one gives a sh*t... and right now I need to keep it all the 'magic' secret so there's no chance my motivation will run out before the last stretch and the finish line is in sight

From here on I will work on the game music (Unique on all 5 levels), the Intro/Cutscenes and other incidental graphics (Bigger and Far more than EP1) - and test the thing like crazy (Much more to test now the game supports 1 or 2 players ), so I'm not done yet, but I'm hoping all the seemingly 'impossible' stuff is now done!





El Capitan Trueno on Amstrad CPC and PC

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El Capitan Trueno, an arcade game in two parts by Dinamic Software in 1989, comes from a comic by Victor Mora in 1965.

The Amstrad CPC game is a good one, and for a spanish game, its difficulty isnt too hard this time.

There is also a PC version of El Capitan Trueno (Abandonware). It has CGA graphics in 4 colors, I prefer the Amstrad CPC version personnally.

The tweet comes from one of the original authors of the Amstrad CPC game : Raúl Ortega Palacios.


Youtube video



Never released Amstrad CPC games till yet by Clockwise Software

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Seen on CPCWiki's forum de CPCWIki and Indie Retro News, four Amstrad CPC games were never released but preserved by Clockwise Software. His authors have given permissiom for them to be available :



Mix Game Over and Turrican and you get Galactic Tomb by ESP Soft for Amstrad CPC

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Announced in April 2016 by ESP Soft, Galactic Tomb is a mix of Game Over and Turrican pour Amstrad CPC with a music by McKlain.

There are two Youtube videos available :

Artaburu is working on the level 3 of the game.

The cover of the game has been done by Lorena Azpiri.

Hidden hint only for the eyes of ESP Soft, I am quite willing to test the game ! End of hidden hint.


Youtube video



Double Dragon on Amstrad CPC, did you play the Mastertronic or the Melbourne version ?

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In case you didnt know like me, there were two version of the first Double Dragon written by par :


Youtube video



4Mhz is announcing its next Amstrad CPC game, Profanation 2 : Escape from Abu Simbel

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Abu Simbel Profanation edited in 1986 by Dinamic Software is a hard platform game. It was also released on ZX Spectrum and MSX. It was converted on C64 at the start of 2017.

And now its sequel has been announced by 4Mhz : Profanation 2 : Escape from Abu Simbel on Indie Retro News and Twitter.



Terrorballs by Steven Monks, an Amstrad CPC game never released before

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Seen on MO5, an Amstrad CPC game never released, it's a conversion of a ZX Spectrum (due to the screen size) : Terrorballs by Steven Monks (written in 1987). He is also the author of another game edited by Bug-Byte : Dogsbody (reflexion game) in 1985.








Nemesis the Warlock, remixes of the original music by Rob Hubbard, and video gameplay

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Another game with Rob Hubbard music : Nemesis the Warlock with a gameplay video by Amstrad Maniaque.

They are 2 nice remixes of this music :


Youtube video



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