Fresh Amstrad CPC, PCW, Notepad NC100 NC150 NC200 and PDA600 news
Latest Youtube Videos :
David Theurer is maybe less known, but he is the game designer of the original Tempest in 1981, released on Amstrad CPC in 1986, converted by par David K. PRIDMORE and edited by Electric Dreams.
More known, Jeff Minter is the author of the classics Defender and Centipede for the 8bit, but also of Tempest 2000 (1994) and Defender 2000 (1995) for the Atari Jaguard console. He also released TxK, a remake of Tempest 2000 on Sony Vita in 2013. Well this year, he will release Tempest 4000 on PC and consoles.
The Last V8 was released by Mastertronic in 1985 on Amstrad CPC (also on C64, Atari 8-bit), with programmation by David DARLING, design by Richard Darling, graphics by Jim Wilson and music by Rob Hubbard. Escape a nuclear bomb by running your car as fast as you can to a bunker which will protect you. It's a very hard racing game, with some dead end while you have limited time... Personnally I found it too hard and avoided it after a few games. The C128 version countains 3 levels instead of two.
Ninth release of CHIPNSFX tracker+player suite by CNGSoft :
- 20170731: ninth public release. New special case for arpeggios: the nibble F stands for -12 and changes the loop behavior. Sound playback is now wavelength-based rather than frequency-based, and thus closer to the hardware. Minor bugfixes in the keyboard map handling. Added CHUBBYGR.CHP, CHUBBYGS.CHP, MEGAPHNX.CHP and MEGAPHNY.CHP.
- 20170724: eighth public release. Fixed a serious bug in the noise generator: playback and WAVE output randomly skipped pure noise notes. New ATEAM.CHP, BURNINR1.CHP, BURNINR4.CHP, SOLOMON2.CHP, UNDERWTR.CHP, WESTBNK1.CHP, WESTBNK2.CHP and WINGSOD4.CHP: 32 sample songs
- 20170719: seventh public public release. New extended tremolos (60-9F) lead to important changes in the amplitude effect byte: old 60-6F become 5F, old 80 becomes 9E, old 81-8F become 61-6F, old 90-9F become A0; 70-7F stay as they were. Minor optimisations in the player. New command line options -b1, -b2 and -b3. New CATABALL.CHP, FREDDY_H.CHP, HYDROFOL.CHP and SCOR3020.CHP
- 20170708: revised sixth public release, with just one change: pressing backspace in order list panel updates pattern panel
- 20170707: sixth public release. New command line options -y and -Y (generate YM3 file, either full song or song loop), commands Control-W (apply transposition to current pattern), Control-D (detect duplicates and optionally erase them), Control-E (check for duplicates and optionally create them). Minor changes in CHIPNSFX.I80 extended mode vibratos, in the file dialog and the INCLUDE file compression. New DEFLEKTR.CHP, GRANGEHL.CHP, PHANTIS1.CHP, PHANTIS2.CHP, SCOR3020.CHP, THINGBBK.CHP and TIMETRAX.CHP
- 20170616: fifth public release. Fixed a file dialog bug reported by Garvalf (who also wrote CHIPNSFX's first new song from scratch), as well as minor internal consistency bugs. Pattern panel allows using Control-D. New ATOMINO3.CHP and DESPERA2.CHP
This tweet is very nice for all the answers wich countains drawings about Amstrad CPC games as Knight Lore, Batman and Manic Miner.
Poly.play est un distributeur de jeux retro, où vous pouvez trouver notamment des jeux et du matériel pour Amstrad et Commodore, mais pas seulement, pour consoles également.
Il y a désormais une option de port sans suivi et sans assurance moins chère. Vous pouvez donc commander des jeux Amstrad comme ceux de Reidrac ou le jeu Doomsday Lost Echoes (aventure graphique).
A 30 minutes video on Youtube by Kim Justice about Amstrad and Lord Alan Michael Sugar in english.
Following the last story about the Amstrad CPC 464 without its defective tape drive by Olivier Bruneau, here are the photos of the original CPC which inspired him by 6502man on System.CFG. What follows is a cut and paste of the System.CFG message, with the permission of 6502man.
I propose a unique model of AMSTRAD CPC. Yes, it is an unique model, never seen before.
For a long time, I had the idea to have an Amstrad CPC 464 without its infamous internal tape drive, whose design isnt nice (my own opinion). But at the same time, I asked myself a question : what would have been the first Amstrad CPC if it had been sold without the internal drive ? So from the question to action !
So after all these questions, and a lot of ideas dancing in my head, here is prototype without its tape drive, I present to yourself the Amstrad CPC 464 slim !
And it works.
How did I come to this result ? First, here is the original computer :
We start cutting the tape drive, without forgetting to keep the right side of the CPC box to close it later and to keep the ON/OFF and volume settings.
After sanding (big grain) then and using Water-based paper, we paste the cutted parts with fiberglass and filling with mastic, we also keep the cutted parts just in case we break a part of the CPC box.
We sand again with Water-based paper to smooth the mastic, then we apply a layer of white primer.
We put black paint, we replace the motherboard, the keyboard and we get a nice Amstrad CPC 464 without a tape drive.
For the electronic part, the ON/OFF button is connected on a card screwed to the tape drive, and without it you can't start the CPC.
I unwound the wires of the switch on the board, and then wound it to two 3,5 inch molex connectors to connect it instead of the original switch for switching on the computer with the original button (thanks to Irios for the correct wiring). The two molex connectors with only 3 wires are on the motherboard at the point marked with red on the photos below.
I also took advantage to put a ON/OFF LED also connecter on the smal card, connecteed to the electrical ground of the alimentation (hope translation is fine ???) and on the ON of the ON/OFF button, like this the LED keeps its function. But for the volume button, I keeped it with another use, like this no hole in the CPC box.
Here it goes, now some double face scotch for the metal plate, and the project is finished and functionnal.
AFTER (it's nice)
I reassure you, I did not sacrifice an Amstrad CPC 464 to do this tinkering, but in fact I recovered an empty shell of CPC 464. The rest had to go to the dumpster, and so I was able to realize my idea, otherwise I would have waited for a broken Amstrad CPC 464.
Olivier Bruneau has an Amstrad CPC 464 with a defective drive tape which he tried to repair, but without success. This tape drive could even make the 464 bug ! While he was doing research on internet, he found a forum where someone had the same problem and the radical solution he used. So he did the same thing : amputation of the defective tape drive. Well see below, happily even without the tape drive it's still possible to use the 464 with an incoming DDI3 USB Floppy Emulator by Zaxon.
Thanks to Olivier for letting me put his photo on the web site.
Roland Radio is an internet radio, and its program should interest you : only Amstrad CPC music.
There will be more Amstrad CPC tunes soon on Roland Radio, so listen up !
Super Mario Bros is the common point of the game engine that Rhino (Batman Group) is working on and about which Xyphoe did a video. In this case, Super Mario Bros world is only a proof of the game engine, not meaning an incoming game.
But GinBlog82 is really programming a Super Mario Bros game with hardware scrolling.
Another person doing video of Amstrad CPC games on Youtube, in french, he is called OursoN Retrogames (ourson means bear cub). He just did his eighth video about six games : Skateball, Ikari Warriors, Marauder, Gilligan's gold, Grand Prix 500cc and Renegade. Come caress his fur on Youtube.