News about Amstrad CPC, PCW, Notepad NC100 NC150 NC200, PDA600 and also Amstrad PC




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CLK by Thomas HARTE, a multi platform emulator including Amstrad CPC

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CLK par Thomas HARTE is a latency-hating emulator of 8- and 16-bit platforms : the Acorn Electron, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Commodore Vic-20, MSX 1, Oric 1/Atmos, Sega Master System, Sinclair ZX80/81 and ZX Spectrum.



Live MO5 with Crazy Piri : Miguel "RedBug" Vanhove and Alexis "Koopa" Lambin

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>Crazy Piri are the guests of MO5 with a presentation of their game Puzzle Bobble and Crazy Piri itself.




Ramiro IV, a WIP Amstrad CPC game by the Mojon Twins

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Ramiro el Vampiro is at the start a platform game for the ZX Spectrum by The Mojon Twins, released in 2013 with an upgraded version in 2016.

The Mojon Twins are actually working on Ramiro IV for ZX Spectrum (test version) and for Amstrad CPC in a earlier state (link in spanish).




ZEsarUX v9.2, an Amstrad CPC 464 emulator (other computers like ZX Spectrum too)

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ZEsarUX v9.2 is a multi platform emulator, Amstrad CPC 464 included. You can compile the unix sources directly or get a binary for :

  • linux 32/64 bits
  • Mac OS X
  • Windows
  • Raspberry pi (raspbian)


Conference with Louis-Marie Rocques (Silmarils)

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The Bibliothèque nationale de France has organized the tuesday 6th April 2021 a "Rendez-vous du jeu vidéo" with this time Louis-Marie Rocques, the author of the game l’Aigle d’Or and founder with his brother André and Philippe Plas of Silmarils.





Oil Panic by Crazy Piri for Amstrad CPC

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After Tetris and Puzzle Bobble, Crazy Piri has released Oil Panic, un remake of a classic Nintendo game and watch.




Turbo Pascal programmation on Amstrad CPC by Nemo 59 : a hardware sprite editor, and more

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Nemo 59 is programming in Turbo Pascal on Amstrad CPC a software : a hardware sprite editor for Amstrad CPC+, and much more. I invite you to go see his youtube videos and read his posts on CPCRulez.

He also wrote a pascal framework (TP-tools v0.2 with its documentation), the objective is to have a v1.0 with more pascal units, for Amstrad CPC and CPC+. TP-Tools v0.2 is actually organized in 4 units :

  • UGraph.inc : graphics management
  • USound.inc : sound management
  • UKBoard.inc: keyboard and joystick management
  • UAsic.inc : ASIC CPC+ management

Other pascal units will be added in the future v1.0 (UCrt, USprite, ...).





PunyInform v2.3 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v2.3 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.34 (or more).

They are tutorials to write adventure game with PunyInform (end of the page).

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.





Four videos on several Amstrad CPC models by Rodrik Studio (french inside)

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Rodrik Studio which you can read on the System-CFG forum (french) (a good forum on older computers), has done four videos about 3 differents Amstrad CPC models (videos by the oldest to the more recent) :

He opens and cleans all machines, and also refresh the exterior of the computer with the retrobright method.