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I am the happy owner of 2 Orion Prime (see below). Well 1 copy will be given there as soon as I find a proper contest.
As you can see the exterior of the box is really nice, and what you will find inside is as good as the exterior (very funny, but I wont say more). There is also an audio CD inside.
Orion prime did let me know that : 1) I have a dead CPC (thanks god, my MP-2F is still working), 2) I have a CPC with a bad video cable, 3) I have a CPC with keys which wont work anymore, 4) I have a working CPC, 5) I have a working CPC+ but with no 3,5" drive (which I already knew). Thanks Orion Prime :-) That said, I should have 1 or 2 more CPC somewhere else in my home, but I will do some archeology work later.
First experience with the game, graphics are nice (but we already knew that), the interface is simple and easy to use, the texts are loaded with a good sense of humor (any Heinlein lovers in Arkos and Les sucres en morceaux ?), and I know at least that I can open doors blocked with codes.
Dont forget that Orion Prime is out tomorrow 16th September 2009 (french only, but english, german and spanish will be available later). If you ordered Orion Prime, you will receive it soon. Otherwise you will only be able to download it as a .DSK file the 28th October 2009.
Tile Map Areal. A virtual and a visible area are defined. Horizontal and Vertical invisible margins can be defined. With that trick it's possible to make the sprite clipping when disappearing from the screen. It's very usefull when scrolling too.
TileMapConf.asm: Two new constants defined: T_WH y T_HH. With them, the invisble margins are defined.
cpc_ShowTileMap2: Shows visible area instead of full virtual area. Usefull when scrolling.
cpc_PutSpTileMapO: New routine to make a sprite disappear from the screen when it leave the visible area.
cpc_ScrollLeft0,cpc_ScrollRight0: Tile Map Scrolling routines modified. cpc_ScrollLeft, cpc_ScrollRight: Decrapted.
Wiituka v0.98.8 is out, an Amstrad CPC emulator for the Nintendo Wii by D_Skywalk (though web site mentions 15th May 2009). It features :
- Bug fixes in libogc/grrlib with some TV sets
- Page can be changed with + and -
- Added option in XML to avoid connect to internet
- Added internal mp3 player, feels the 80s!
- In virtual keyboard now you can clean all binded keys using A+B
- Participates in Scenery beta 2009
Lachlan Keown, who lives in New Zealand, just released its latest Amstrad CPC production : Robotron 6128, a conversion of the classic arcade game, if you use keyboard, WASD to move and cursor keys to shoot.
He is also the author of Sewer Rat, take the cheese before the aliens does (poor aliens, eating cheese is awful).
He has also written AMSprite for windows (using .Net framework v2.0) or AMSprite for linux/mac (using MONO), which is a cross-development GUI tool to generate ready-to-use sprites and loading screens for the Amstrad CPC in assembly language (CPC+ hardware sprites supported).
GameBase CPC v9 is available.
Ignacio Pérez Gil. has released a remake of Alien 8 for windows/mac with a nice graphic touch.
2CDT by Kevin Thacker, a line command windows utility to add files into a .CDT file (image of a tape) with a GUI by DevilMarkus in java.