News about Amstrad CPC, PCW, Notepad NC100 NC150 NC200, PDA600 and also Amstrad PC







dMagnetic v0.27, a Magnetic Scrolls emulator by Dettus for various BSD and Linux distributions

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Magnetic Scrolls is an english editor known for his adventure games :

  • The Pawn (1985)
  • The Guild of Thieves 1987)
  • Jinxter 1987)
  • Fish! (1988)
  • Myth (1989)
  • Wonderland (1990)

Today you can emulate the Magnetic Scrolls games thanks to dMagnetic v0.27 by Dettus which you must compile for several versions of Unix (BSD, Ubuntu, Debian, Gentoo) with ANSI drawing in a terminal.

The emulator is using the original files of the games for Amstrad CPC, C64, msdos, windows (1991 compilation), .MAG et .GFX files on the magnetic scrolls memorial.




A Remake of Ghost'n Goblins for Amstrad CPC 6128+ by Golem13, Winner and Ixien (April 2020)

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I am late but a preview of Ghost'n Goblins for Amstrad CPC 6128+ by Frédéric Poesy, Thomas Ferté and Julien Riet is available since April 2020 after 4 years of development. This preview is an Amstrad CPC+ cartridge image, not an image disk. To access the game parameters, please press space or button 1 during cartridge boot.

BDCIron has done a video of this preview.




Throne Legacy by Arnaud Bouche for the CPCRetroDev 2020

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Arnaud Bouche is the author of Bitume (CPCRetroDev 2017) and Deeper Warrens (CPCRetroDev 2018). For the CPCRetroDev 2020 he has written Throne Legacy inspired by l'Aigle d'Or (golden eagle) from which you can see some gameplay on Youtube.

The game was written with CPCPower and Titan for intro (and story), Ced for making and greatly improving graphics and SLT for tireless testing.

The game is using CPCTelera and Arkos Tracker.







64 NOPS, a blog about the Amstrad CPC programmation by Hicks and Toms

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64 NOPS or the art of doing nothing (NO OPERATION) 64 times on Amstrad CPC by Hicks (Vanity) and Toms (Pulpo Corrosivo) is a new programmation blog for the Amstrad CPC.



The Cutting Room Floor, the hidden content in Amstrad CPC games

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The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints. The site has an Amstrad CPC section which you could help to augment (65 games at the moment).