News about Amstrad CPC, PCW, Notepad NC100 NC150 NC200, PDA600 and also Amstrad PC






Barbarian 1987, a remake programmed in basic with QB64 by F.L.

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For the 25 years of Barbarian, F.L. delivered us Barbarian 1987 : the most faithful remake possible of this game which did cut a lot of heads years ago.

F.L. did program it with in basic (QB64), which is a windows compiler. You can get out your gwbasic or quick basic programs and still run them with QB64, or use the new features bringed by QB64 (like networking).

screen of the Barbarian amstrad cpc game




New wizball loading screen by ste86 and a remake on Retrospec

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Ste86 has created a new loading screen for the wizball Amstrad CPC game (to the left below, original screen to the right below).

Wizball was written originally for C64 by Jon Hare and Chris Yates (who created Sensible Software) in 1987. The original music was written by Martin Galway. The Amstrad CPC version was released the same year by Ocean.

There is a remake of Wizball on Retrospec for windows and mac.

new loading screen of the wizball Amstrad CPC game by ste86   original loading screen of the wizball amstrad cpc game




Prince of Persia (Apple 2) source code found and now on Github

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Three weeks ago, the source code of the Apple 2 version of Prince of Persia has been found by his author Jordan Mechner.

And today, you can get this source code of Prince of Persia on Github.

You will see on the photo boxes of cassette version of Prince of Persia and Karateka.

the original Apple 2 Prince of Persia source code



CPCDiskXP v2.3 and programming tutorials by Mochilote on CPCMANIA

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The last version of the CPCDiskXP utility is available on CPCMania.

You will also find various programming tutorials, especially tutorials about using C compilers like Z88dk and SDCC, or assembler compiler like Pasmo.



Such a nice 64 Kb demo on (Amstrad C)PC, oops...

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Last week-end at Revision demoparty, demosceners have pushed further the limits of what can be done in a single 64kb executable file. Using extensive procedural techniques and compression : see Gaia Machina on Youtube.

Waiting for the same thing to happen on Amstrad CPC !

the 64 Kb PC demo Gaia Machina in action




Wake up, an Amstrad CPC demo by Benediction and Sector One

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Wake up is the latest Amstrad CPC demo by Benediction and Sector One.

It was written by :

  • DMA-SC/Sector One (sfx)
  • Eliot/Benediction (code)
  • Exin/Benediction (gfx)
  • Krusty/Benediction (code)
  • McKlain (sfx)
  • Supersly/Les sucres en morceaux (cat art)
  • Voxfreax/Benediction (gfx)

Wake up, an Amstrad CPC demo




Impossible Mission on Amstrad CPC, review and longplay by Axelino

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Impossible Mission is an Amstrad CPC platform game published by Epyx in 1986.

It was initially created on C64, programmed by Dennis Caswell and published by Epyx in 1984.

This C64 version was known for the use of digitized speech, which is lacking in the Amstrad CPC version.

You can see a video of this test and longplay of Impossible Mission on Youtube by Axelino.

loading screen of the Amstrad CPC game Impossible Mission




Samdisk v3.2 by Simon Owen, disks tranfers

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SAMdisk v3.2 by Simon Owen is out.

The utility supports transfers between floppy disks and disk images, and is designed to work with almost any soft-sectored disk format compatible with the PC floppy controller, including some copy-protected formats.

Low-level floppy device access requires the fdrawcmd.sys driver to be installed.

Version 3.2 (2012-04-08)
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- Added general support for 1Mbps data rate, used by ED disks
- Added 1Mbps support to IMD images, using new track modes 6+7
- Added --tty option to output console messages to non-console streams
- Fixed crash reading gap data from oversized sectors (thanks Philippe!)
- Fixed crash using --verify when writing non-simple images
- Fixed gap data trimming when writing FDI+IMD images


Skweek is coming back ... we dont know where

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Skweek is back on Facebook, we just dont know yet on which platform it will be available.

loading screen of the Amstrad CPC game Skweek