Archives of Genesis8 Amstrad Page from 1999 to 2025 about developpement, page 2 / 20





SymbOS C compiler v1.1 for windows by Prevtenet

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I missed the initial release of SCC (SymbOS C Compiler) in September 2024 by Prevtenet. The version v1.1 just got out today. It's a C compiler, a fork of Alan Cox's brilliant Fuzix Compiler Kit reworked into a complete development toolchain for SymbOS. Currently SCC runs on Windows and cross-compiles binaries for SymbOS, but can also cross-compile itself to run natively (albeit slowly) on SymbOS itself.

You can download SCC v1.1 on Github.



Crystal Place by Francesc ALCAUCER for Amstrad CPC

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Crystal Place is an Amstrad CPC reflexion game by Francesc ALCAUCER written 100% in Locomotive basic. He wrote four others games : CPC Invaders, Wrecking Ball, Tiny Deathmatch et Tetrid dotBAS.


Youtube video



New version of ACE-DL (14/12) by Roudoudou

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New versions by Roudoudou of his ACE-DL Amstrad CPC emulator (12/14/2024) :

  • added new traductions
  • added FullScreen mode for Linux/Windows users (F11 key or Apple-F)
  • upgrade width/height limit to 512 in Graphics Explorer
  • added Amsdos header option for Memory import in configuration saves
  • now you can resize Graphics Explorer window + size saved in configuration
  • display an error message when a file is not supported (instead of simply discarding it)
  • bugfix step over in trace with HALT, LDIR, CPIR and other 'looped' instructions
  • bugfix number of selected Upper Rom, displayed in Gate Array window
  • bugfix number of selected bytes after a successful search
  • bugfix recovery of explorers coordinates after close/reopening


Order the issue 3 of the newspaper 64 NOPS (in english)

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You can order the issue 3 in english of the newspaper 64 NOPS on Ulule. It's a project by Hicks/Vanity and toms/Pulpo Corrosivo, the cover is made by Beb, 64 pages A4 and delivery will be in February 2025.

Don't forget the 64 NOPS web site even if they are no new articles since a moment.





Learn to create a video game on Amstrad CPC in basic with zilogCAceFAIpu

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After StephBB, GameDevCodeur, another serie of actually 10 videos to learn to program a game on Amstrad CPC in Locomotive Basic by zilogCAceFAIpu. The first video (french inside) is here, the ultimate goal being to recreate classic video game like Boulder Dash which is explained in the 10th video. And more to come.


Youtube video





PunyInform v5.10 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v5.10 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).

They are tutorials to write adventure game with PunyInform (end of the page) and all the documentation including a 8 page cheat sheet (quick reference)..

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.

And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools which works under linux, windows 1x with WSL2 or MacOS with Intel processor and OrbStack.




Fuzix (unix clone) for Amstrad CPC 6128 by ajcasado (original by Alan Cox)

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Fuzix by Alan Cox is an unix clone, its developpment did start in November 2024, now v0.4 for several 8bit platforms, including Amstrad PCW and Notepad NC100, NC200.

Today thanks to ajcasado, Fuzix is also available for Amstrad CPC 6128 (on github, it's a work in progress, like an incoming better support of memory banks.



New versions of RASM 2.2.9 and ACE-DL (10/26) by Roudoudou

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New versions by Roudoudou of his RASM Z80 assembler v2.2.9 and of his ACE-DL Amstrad CPC emulator (10/26/2024) :

  • Dandanator goes to Basic mode without cartridge to avoid side effects
  • new button in Machine configuration to reinit the entire machine (no plugin, no rom, no breakpoints)
  • import of natives ACE breakpoints from RASM symbol file
  • may click Timer in Trace to reset nop counter
  • may press F7,F8,F10 when trace mode but focused on another window
  • added HOME/END and Shift+HOME/END in memory explorer to navigate in memory and selection
  • more persistence for CRTC register value change
  • update also RASM to benefit direct import of native ACE breakpoints


RASM v2.2.6 by Roudoudou, a multi platform assembler for Amstrad CPC, integrated with ACE-DL

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The last version of multi platform assembler for Amstrad CPC RASM (v2.2.6) was released yesterday on Github.

This multi platform assembler for Amstrad CPC (for linux, windows, and also for MorphOS on Amiga) let you program for Amstrad CPC. It's recommended to use it with the new emulator also by Roudoudou : ACE-DL released today, to get symbols and breakpoints importation and much more.



New version of the Amstrad CPC assembler Orgams (GG beta 7)

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Orgams is an assembler in ROM for Amstrad CPC, created by Madram, Drill and Hicks. A new version GG beta 7 is available (18th August 2024).

The documentation in french and english is available on Orgams' wiki.



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