News about Amstrad CPC, PCW, Notepad NC100 NC150 NC200, PDA600 and also Amstrad PC






Three Amstrad CPC games by Fitosoft in 2022

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Fitosoft has released no less than three Amstrad CPC games in 2022 :



Veteran Megademo, an Amstrad CPC+ demo by Impact

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Impact has released a new Amstrad CPC+ demo : Veteran Megademo during the Benediction Coding Party #2, for the CPM's anniversary. The code was written by AST, Sid, Demoniak and Kris, graphics by Demoniak and Kris, music by Madmax.


Youtube video




Foursome, an Amstrad CPC demo by Pulpo Corrosivo

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Pulpo Corrosivo has released a new Amstrad CPC demo : Foursome during the Benediction Coding Party #2. The code was written by Toms and graphics by Beb.


Youtube video



CRTC³ v2 by Roudoudou, an Amstrad CPC+ demo

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Roudoudou has updated his Amstrad CPC+ demo CRTC 3, you can download CRTC 3 v2 : several bugfixes in order to keep a proper 50Hz at transitions, fix some visual glitches, a new screen conversion for the Serval, more colors, better palette choice, better dithering, and the final Wasp is now truly interactive.


Youtube video




PunyInform v4.0 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v4.0 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).

They are tutorials to write adventure game with PunyInform (end of the page) and all the documentation including a 8 page cheat sheet (quick reference)..

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.

And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools.



VEZZA, a new Z-machine interpreter for Amstrad CPC and PCW by Shawn Sijnstra and Stefan Vogt

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VEZZA by Shawn Sijnstra (and Stefan Vogt) is a new Infocom/Inform/Z-machine interpreter for Amstrad CPC and PCW (and other computers) to play adventure games without needing a memory expansion (Inform format v1 to v8), under CP/M and not Amsdos.

The program you need to dowload is different if you are using an Amstrad CPC (vezza-nb.com) or a PCW (vezza-90.com).



Gemini by PulkoMandy, a 1 Mb RAM compatible CPC+ for Amstrad CPC

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Due to compatibility problems between the Amstrad Plus ASIC memory mapping and existing memory expansions, PulkoMandy has designed its own : Gemini.

This is a 1 Mb expansion with a switch to force it to 512K (in case you hit compatibility problems with something). Unlike other RAM expansions, it tracks the status of the ASIC to avoid conflicts if software attempts to map both the ASIC and expanded memory to the same address. At the moment the only software known to hit this situation is the Soundtracker DMA. But let us know if you find (or make) more :)

More info on Gemini's PulkoMandy web page.

Compatibility chart :

  • Amstrad Plus (464 or 6128) : this card is for you
  • GX4000 : why not, if you have soldered an expansion port
  • CPC 6128 : this will work, unless software tries to unlock and map the ASIC. If there is enough demand, I can make a modified (and simpler) version of the Gemini for CPC 6128
  • CPC 464 and 664: this will not work. Do not use this card on 464 and 664 machines. Since he doesn't own one of these, he doesn't plan to make a version of the card for them.

Availability : for now PulkoMandy has built a very small batch of 3 cards, and all 3 are already sold (someone really wanted to own the one with serial number 0). But he will build more (parts are on the way) and he will take preorder to know how much I need to build.

The price is 35 € including worldwide shipping. Reduced price if you come to my home to get it, or if you buy it from me during a meeting or demoparty (but tell him beforehand, so he knows how many he should bring).



Amstrad CPC CRTC Compendium v1.3 by Longshot and the AMSpiriT emulator by Dmanu78

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Longshot has released version 1.3 of the Amstrad CPC CRTC Compendium (beware, the english version isn't definitive, only the french one is actually) which is a documentation about the CRTC 6845 (and some others circuits). Note that the CRTC is a generic component used in several computers including the IBM PC.

As seen on CPCRulez, the AMSpiriT emulator by Dmanu78 is respecting by a great margin the SHAKER tests by Longshot than other emulators. SHAKER is a program designed to run on CPC machines produced by AMSTRAD in the 80s-90s. The objective of this program is to carry out extensive tests on the video circuits of this machine. These video circuits are the GATE ARRAY and the CRTC 6845. AMSTRAD produced several series of GATE ARRAY and used CRTC models produced by different manufacturers (HITACHI, MOTOROLA, UMC, AMSTRAD). This has been causing compatibility problems on operations that exceed the functional specifications of these circuits. The identified CRTCs are numbered from 0 to 4.

So AMSpiriT is better especially if you like to see Amstrad CPC demos, and can't be bad either for games. I don't have the time to test extensively all Amstrad CPC games, but for sure I will take time during the Benediction Coding Party #2 to use it.