Archives of Genesis8 Amstrad Page from 1999 to 2025 about games, page 36 / 83





Fire Tyre v2 by CNGSoft, a racing game taking 5th place at the CPCRetroDev 2020

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CNGSoft has written for the CPCRetroDev 2020 the game Fire Tyre which a second version has been released the 17th November 2020.

It's a car running game written in only a week which of course uses CNGSoft's CHIPNSFX utility for the music and sound effects. You must finish the 4 tracks in a limited time, 6 laps for each track (clock wise and anti-clockwise). For each lap done you will get more time. The car has two manual gears : low and high. Low gear can only move the car up to 100 miles per hour, high gear up to 180. If a car hits you from behind (impossible to see) then you will loose some speed so watch your gear !

I played the game with CPCEC which is of course the Amstrad CPC(+) emulator by CNGSoft. First I was using the joystick to accelerate and braking (up and down) and the button to change gear but it was hard to play. The game is much easier if you use a button to accelerate and the second button to change gear, braking was configured to the down direction of the joystick but never used. I think that the game would be easier and more enjoyable with no gear changing needed.

The graphics are simple but nice, the musics (introduction and during play) are from C64 games and nice to listen. The big gameplay problem to me is loosing speed after being hit from behind which you cant avoid, and if you forget to change gear it hurts !


Youtube video



Sorcerers v1.1 by Salvador Cantero for Amstrad CPC

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Salvador Cantero is the author of Robbie Strikes Back (Amstrad CPC version of Pssst for ZX Spectrum) released in 2018.

He did participate at the CPCRetroDev 2020 for which he won the second place for his game Sorcerers. He wrote the game's code, graphics, cover and manual. McKlain wrote the music and sound effects, Dany Cantero wrote the translations and Blackmores did the game tests.

The game can be played solo and with someone else in competitive mode where you will have to be faster than the other player. In both game mode you will have to collect coins of 1 of 5 to buy potion ingredients. But pay attention to the ingredients price as if you collect too much money you will need to go to the well to start from scratch. When you will have collected the 5 potions needed you will be able to open the door for the next level.

As I played the game I can say that everything is nice : gameplay, graphics, music. So it's not a surprise that it got the second place and also got more awards : Relevo Mention, the Geek-net Award and the IndieGameMusic Award.

The game is available as a disk and tape image for the Amstrad CPC but there is also an .APK file if you want to play on an Android phone or tablet.

The source code of Sorceres is available on CPCRetroDev 2020 web page.


Youtube video



Final version of the adventure game Tristam Island by Hugo Labrande for Amstrad CPC and PCW

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The finale version of the adventure game Tristam Island by Hugo Labrande is available for 3,99 dollars only. The demo version limited to the first chapter with a gameplay estimated to 1 hour-1 hour 30 (first part of the game) is still available.

This adventure game uses the PunyInform engine by Fredrik Ramsberg. It is in fact available for 36 platforms (8, 16, 32 and 64 bits), including the Amstrad CPC and PCW.



Classic Adventurer issue 9 is out, about adventure games

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Classic Adventurer is a newspaper about adventure games which last issue is a special edition and is out as a free download or in printed format.

This issue has for example an article about games about the Tolkien books, and more of course.



Augmentinel v1.5 by Simon Owen, a remake of The Sentinel for windows

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Simon Owen, the author of SAMdisk has written Augmentinel (remake of The Sentinel) with VR support. He is using the original ZX Spectrum game under emulation but with better graphics and C64 sound.

Since v1.0 released the 1st April 2019, they are the following modifications that you will be able to check yourself.


Youtube video




dMagnetic v0.27, a Magnetic Scrolls emulator by Dettus for various BSD and Linux distributions

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Magnetic Scrolls is an english editor known for his adventure games :

  • The Pawn (1985)
  • The Guild of Thieves 1987)
  • Jinxter 1987)
  • Fish! (1988)
  • Myth (1989)
  • Wonderland (1990)

Today you can emulate the Magnetic Scrolls games thanks to dMagnetic v0.27 by Dettus which you must compile for several versions of Unix (BSD, Ubuntu, Debian, Gentoo) with ANSI drawing in a terminal.

The emulator is using the original files of the games for Amstrad CPC, C64, msdos, windows (1991 compilation), .MAG et .GFX files on the magnetic scrolls memorial.




A Remake of Ghost'n Goblins for Amstrad CPC 6128+ by Golem13, Winner and Ixien (April 2020)

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I am late but a preview of Ghost'n Goblins for Amstrad CPC 6128+ by Frédéric Poesy, Thomas Ferté and Julien Riet is available since April 2020 after 4 years of development. This preview is an Amstrad CPC+ cartridge image, not an image disk. To access the game parameters, please press space or button 1 during cartridge boot.

BDCIron has done a video of this preview.


Youtube video



Throne Legacy by Arnaud Bouche for the CPCRetroDev 2020

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Arnaud Bouche is the author of Bitume (CPCRetroDev 2017) and Deeper Warrens (CPCRetroDev 2018). For the CPCRetroDev 2020 he has written Throne Legacy inspired by l'Aigle d'Or (golden eagle) from which you can see some gameplay on Youtube.

The game was written with CPCPower and Titan for intro (and story), Ced for making and greatly improving graphics and SLT for tireless testing.

The game is using CPCTelera and Arkos Tracker.


Youtube video





The Cutting Room Floor, the hidden content in Amstrad CPC games

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The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints. The site has an Amstrad CPC section which you could help to augment (65 games at the moment).



Knight Lore ported by Habi Soft on Amstrad PCW

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Knight Lore released in 1984 on Amstrad CPC has been ported to Amstrad PCW by Habi Soft, with colors too !

If you need help to finish the game, go see StrategyWiki.


Youtube video



Sgt Helmet Training day 2020, the last Amstrad CPC game by the Mojon Twins is out

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Cheman is the last Amstrad CPC game by The Mojons Twins, cover by kendroock, history by maribip, na_th_an and anjuel, music by David Sánchez (aka Davidian aka Murcian). The game uses the following framework/library : MK1 PSTCRA by The Mojon Twins, Cprslib by Artaburu and WyzPlayer by Wyz.

It looks like a Commando BUT ammunitions are limited, dont play trigger happy or you will burn yourself, use your brain. You will use a joystick or the keyboard (O P Q A for directions, space to shoot, directions + space to push a rock for blocking a laser).

You control Sgt. Helmet who has to perform several missions: traverse the enemy camp (with and without ammonition), rescue the hostages, finding 5 bombs, setting them next to the evil computer, then get back to base, or destroy motorbikes. Use keycards to open closed gates and kill every clone soldier if he stands in your way. You can destroy the barbed wire to progress (but avoid touching them!) as well. But beware! Bullets are prized and you better save them. You can refill your ammo with the magazines you will find across the map – but you better be savvy. Use boulders to block lasers so your ass doesn’t get burned and… GOOD LUCK!


Youtube video



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