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Boulder Dash XL on PC and Xbox360


You can read (in french) a test of Boulder Dash XL already out on Xbox360 (13th July) and on PC (end of 2011).

There are at least 3 possible gameplays :

  • arcade : easier as you cant be crushed, you have life points (no direct death)...
  • puzzle : more interesting than the arcade mode
  • retro : back to the original !

The Oliver Twins web site (all the Dizzy games)


You can read the history about The Oliver Twins on their web site, they are the authors of the Dizzy games (and many others).

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Gamebase CPC v21 and Matéo are out (litteraly)


GameBase CPC V21 is out since 14th July 2011. As is my new nephew Matéo born the same day at 2:51pm, the poor kid doesnt know yet who is his uncle (a raving mad Amstrad CPC geek).

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Arquimedes XXI on Amstrad CPC 25 years later


In 1986 Dinamic Software published its second try text adventure game : Arquimedes XXI. It was also the the second comercial text adventure made in Spain after Yenght and, indeed, it was the first job of Jorge Blecua (Egroj) in this field, previous to other games as Don Quijote or Abracadabra. It was made in BASIC and Assembler as the comercial parsers didn't appeared yet. Arquimedes XXI is a Dinamic classic game only available for Spectrum and MSX, until now ! With the efforts of DevilMarkus, MiguelSky (for the adaptation on Amstrad CPC), PulkoMandy (french translation, main music conversion), voXfReaX (english translation), today you can enjoy this classic text adventure on your Amstrad CPC. It is available in French, English and Spanish as was Orion Prime before.

Arquimedes XXI loading screen  Arquimedes XXI hall of fame  first game screenshot of Arquimedes XXI

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Edge grinder, a new multi-platform shoot them up game


Guess what, Axelay is working on a port of Edge Grinder (see below), so says one of my numerous spies, who assured me that it isnt a secretand safe to be announced.

Edge grinder is in fact a work in progress C64 game at the start, the first Format War "Collabortition" (a combination of collaboration andcompetition) with the plan being for programmers on other 8-bits to consider ways to convert it from the C64 to their platform of choice. So on the Format War web site you can download all you needto port the game, source code, map, background and sprite data.

Edge Grinder on C64 by Backward Engineering
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Gamebase CPC v20 is available


Good news, since March 2011, GameBase CPC is once again available. V20 is ready since the start of May 2011. Thanks for the hard work, for the preservation of the Amstrad CPC legacy.

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Lords of Midnight on Iphone coming


In October 2009 I was writing about a possible Iphone port of Lords of Midnight (originally written by Mike Singleton) by Chris Wild. This time it's for real ! There will be some tweaks to A.I., new updated graphics of cource, first version will be just solo, but updates will bring multi-user play.

While waiting for this precious gem, you can either play the original Lords of Midnight game with an emulator, or with one of the various following ports :

Sub Hunter, a new arcade game for Amstrad CPC by Axelay


Sub Hunter for C64 by Richard Bayliss and Frank Gasking, first available as disk and tapes for Amstrad CPC at Psytronik is now available as a free download.

The amstrad CPC version has been converted by Paul Kooistra (Axelay), author of the CPC shoot 'em ups Star Sabre and Dead on Time.

Sub Hunter is an arcade game featuring 25 levels of sub-aquatic action, multi-layered parallax scrolling, intro sequence, superb detailed graphics, varied missions including shoot 'em up levels, rescue missions and boss encounters.

Music by Tom and Jerry (he has the gift of ubiquity).

Sub Hunter loading screenshot

Sub Hunter CAT loading screenshot

Sub Hunter menu screenshot

Sub Hunter game screenshot

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Blue Angel 69 CPC conversion by Kevin Thacker is available


Kevin Thacker's conversion of a Magic Bytes reflexion game released in 1989 : Blue Angel 69 (written by Winfried Stappert) is now available. The original game is turn based (vs computer or another player). The screen draws a 8x8 chessboard filled with positive or negative numbers. Each turn, the player must choose a number whichs on the same linge (or column for the other player) that the last chosen number. Once chosen the number est removed from the chessboard and added or substracted from the player score. The goal of the game is of course to have more points than your adversary at the end of the game (where you will see the sexy robot fully).

Blue Angel 69 has been programmed by Kevin Thacker, graphics by Markus Hohmann, CAT art, inlay, disc label by Kukulcan, Blue Angel 69 website hosted by Markus, created by Kukulcan.

You can download the FULL game and source from Kevin Thacker's website.

In the sources you will find a library to use StarKos from z88dk, and within morelib some extras for loading/saving files using amsdos, displaying double height chars and more. The code also includes a modified version of cpcrslib which Kevin modified to try and make the code smaller. Kevin hope others using z88dk to make games will find these sources useful.

All build files and tools (excluding z88dk) are in the download. Kevin Thacker provides all so that you can learn from it, and that's a very good idea.

You will also be able to download it from cpc-power, and here you will also find cassette inlay and a disc label, both created by Kukulcan.

Blue Angel 69 intro screenshot

Blue Angel 69 menu screenshot

Blue Angel 69 game screenshot

Cheril of the Bosque by the Mojon Twins


This is one news I should have written months ago, so much to say, though it will still be short. The Mojon Twins are spanish developers who simply piss code like cows do, I really dont know where they find time to write so many games.

Their latest creation is Cheril of the Bosque.

Dont hesitate to get their other games, many are coming with the sources like Kevin Thacker did with Blue Angel 69.

a remake of the MSX game Kings's Valley for Amstrad CPC by Syx


I am quite busy professionnaly at the moment, which explains the lack of news during september, it will get better only starting with 2011...

King's Valley is a classic for the MSX computers, a remake of this game has been announced for on the Ladrillo-Pixeles de Colores blog. Programmation of this remake is in debugging stage.

game screen of the Kings's Valley remake for Amstrad CPC

a music remake of the Amstrad CPC game Saboteur II by Mcklain


A remake of the Saboteur II music is available on Youtube by Mcklain.

loading screen of the Amstrad CPC game Saboteur 2

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Color Lines update (v1.0.3), an Amstrad CPC reflexion game


Color Lines v1.03 by Tom et Jerry is out (bugs corrected) on Tom et Jerry (GPA).

loading screen of the Amstrad CPC game Color Lines  menu screen of the Amstrad CPC game Color Lines

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