Archives of Genesis8 Amstrad Page from 1999 to 2024 about games, page 19 / 69





New updated PC1512 Sierra SCI 16 colors driver by ripsaw8080

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There was already in the Sierra adventure games a mode to support the special 16 color mode of the Amstrad PC 1512. This driver has been updated by ripsaw8080 :

  • scrolling issue resolved so no more screen corruption: instead there are screen transitions that are better suited anyways for the slow PC1512 (additional changes were needed in the driver's dispatch routine to preserve the value of the DI register)
  • color issue that resulted in unreadable areas is now resolved so newer EGA games are now readable (issue was the driver inexplicably reporting support for 65535 colors instead of 16), this made some later EGA titles playable: KQ5, SQ4, PQ3, SQ1 remake, LSL1 remake


PunyInform v2.7 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v2.7 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.34 (or more).

They are tutorials to write adventure game with PunyInform (end of the page).

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.



DrRoland, an Amstrad CPC reflexion game by John Lobo

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Dr.Roland is an Amstrad CPC reflexion game by John Lobo, which couldnt be participate to the CPCRetroDev 2020.

The patient is suffering a terrible virus infection, and your role as Dr.Roland is to get rid of those ugly and funky viruses, throwing them colored vitamin capsules. If four elements of the same color get together, all of them will disappear, and you will be one step closer to cure the infection. Dr.Roland is a tetrislike game that you can enjoy alone with your Amstrad CPC, or in a fun battle with a friend side to side.

John Lobo is also the author of another game released in 2016 : Amsthree a free adaptation of the mobile platforms game : Threes. The main goal of the game is to slide cards in a grid to combine them to create the highest multiple of three.




Le voyage de Nephi by Patrice Brochard, an Amstrad CPC game inspired by a comic book

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Patrice Brochard has released an Amstrad CPC game : le voyage de Nephi which is written in basic 1.1 (464 with basic 1.0 won't work). This game is inspired by the comic book by Patrice himself : Les Damnés du Royaume des Ombres.

It's a labyrinthe game only playable with the keyboard, using mode 1 ith 3 colors (the 4th is used for some effects). The game is free but if you want to help its author you can buy tome 1 and 2 of the comic book and you will get a box for your game.

The game will be played by JB le Daron on Twitch tonight at 11pm (french hour).





How to impress your girlfriend on Robocop by Xyphoe

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Xyphoe did find two years ago an exploit, also found Green Beret, to easily finish levels in the Robocop game. He is doing it in this new video. This exploit can also be done on a ZX Spectrum, in both computers only the levels 1 and 3 which are withough heights. So you just have to keep 4 enemies behind you, and you will have no boss at the end of the level.

Reading commentaries of the video is interesting as the one by Roi Eclair who wrote : here's actualy another exploit you can do to get infinite energy, but so far i've only been able to do it with the bikers. you need to be almost dry on energy, and kill the biker right when he will hit you. you'll be out of energy, but still alive, and able to end the level taking any more amount of damage you want within the remaining time allowed. found this one by pure accident when i was a kid back then. may not be that easy tu pull, but once you get the right timing, you can be invincible. works on the cpc version, never tried on specy.

For Green Beret, as there are at most 3 sprites of ennemies plus yours, just find 3 ennemies going the same direction than you and you can go to the end of the level easily.




Aeon, a game converted for the Amstrad CPC by VincentGR and Kukulcan

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Aeon is a game written with Multi-Platform Arcade Game Designer 0.7.10 originally for the ZX Spectrum. It has been converted for Amstrad CPC by VincentGR and Kukulcan, music conversion by SuTeKH and help by Kees Van OSS. The game includes 4 mini-games (action, platform, labyrinth).

Xyphoe has played the game in a recent streaming. Better use this link than the video below as it starts at 35 minutes and 31 seconds.




PunyInform v2.6 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v2.6 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.34 (or more).

They are tutorials to write adventure game with PunyInform (end of the page).

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.



Budrumi, an Amstrad CPC graphical adventure game by Sakis Kaffesakis and Manossg

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Budrumi is an Amstrad CPC graphical adventure game by Sakis Kaffesakis and Manossg, which you can see the solution on Youtube if you are stucked.

The game on the author's web site is in english, a frech version is available (third version), also one in greek (same link than english version).




Dave Rogers' Amstrad CPC Chiptunes emulated on PICO-8 by carlc27843

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Carlc27843 has written for PICO-8 an Amstrad CPC AY-3-8910 sound chip emulator using undocumented 5512Hz 8-bit mono PCM channel, to compose or convert Amstrad CPC music by Dave Rogers :

  • Netherworld
  • Zynaps
  • Uridium
  • Cybernoid
  • Cybernoid 2: The Revenge
  • Nebulus
  • Marauder
  • Stormlord
  • Stormlord 2: Deliverance
  • Anarchy
  • Battle Valley
  • Herobotix
  • Turbo Boat Simulator
  • Bear-A-Grudge (ok this was Speccy only never on CPC, but it was one of Dave's favorites so had to be included)


Open Tower Defense by Roudoudou, an Amstrad CPC strategy game

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Open Tower Defense is the last work of Roudoudou, a strategy game of the tower defense type, whose sources on Github are available.

The game was written by :

  • roudoudou (Edouard BERGE) for code
  • hwikaa for GFX cover and more
  • e-dredon for 6 channels music (Playcity)
  • Tom&Jerry for 3 channels music
  • Ast for mass-storage version of the game

It was tested yesterday by JB Le Daron on Twitch.

For playing you must use the following keys :

  • T => create Tower
  • B => create Bash tower
  • H => create Hurricane tower
  • S => create Swarn tower
  • U => upgrade
  • D => delete
  • ESC => instant quit

If you have a GOTEK/HXC/FlashFloppy, you should update your firmware if you want use the .DSK version of the game, otherwise use the .HFE to avoid firmware bugs.




Hibernated 1 Director's Cut by Stefan Vogt, an upgraded adventure game

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Hibernated is an adventure game by Stefan Vogt which was released in 2018. He also wrote a addon to this game : Eight Feet Under.

He has now released an upgraded version of the first game : Hibernated 1 (Director's cut). The initial version was using the DAAD engine, the director's cut version is using Puny (infocom's engine) which is text only.

You can pre-order a physical box of Hibernated 1 (Director's Cut) at PolyPlay.



A new adventure game : Silk Dust by Davide Bucci on Amstrad CPC

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After The Queen's footstep, Davide Bucci has finished writing a new adventure game : Silk Dust for many platforms including the Amstrad CPC.

Here is the introduction of the game : Today is April 19, 1907. You, Emilia Vittorini, arrived yesterday in Varenna, on the shore of the beautiful Lake Como. You are hosted at the magnificent Villa Briccorosso; Princess Lucilla Briccorosso is preparing the Silk Road Race, a 10,000km rally raid between Cairo in Egypt and Peking in China, to be done by car. You represent ITA, founded by your father, the company that built the car the Princess just bought to use during the rally. The car is supposed to be delivered today. Your role will be to assist the delivery and make sure everything is perfectly functional.

Silk Dust par Davide Bucci, loading screen Silk Dust Davide Bucci, start of the game





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