GrafX v2.2, a multi platform bitmap editor to create Amstrad CPC screens
-An update of GrafX (v2.2) is available.
An update of GrafX (v2.2) is available.
PhrozenC has been updated to v1.1 :
PhrozenC v1.0 is a K&R C compiler (Dennis Ritchie and Brian Kernighan, it's not ANSI C) for Amstrad CPC and PC by NoRecess. On PC it compiles a .C file in .ASM ready to compile with WinAPE. On CPC the .ASM file can be compiled with Maxam.
For Amstrad CPC it exists a ROM version (prefer this version), a 64 Kb version (stand-alone application) and 128 Ko version (RSX).
PhrozenC is released with a PDF manual covering all the things you have to know about to start programming using PhrozenC.
There is even a small tutorial about learning C for the newcomers. Example sources are available, as also a small set of library files handling file management, graphics, memory management, string concatenation, etc...
Targhan (Arkos) has announced on the CPC_FR mailing list a preview of Arkos Tracker for windows. You can see a video of this Arkos Tracker preview on Youtube. Final version could be released in 2 or 3 weeks.
Seing the video, you can export to .WAV et .YM, and import .SKS (STarKos Tracker). The program can send the sound directly to an Amstrad CPC with a CPCBooster (I have some to sell, cant remember at the moment the price I paid for them, but they will be selled without a profit) or of course directly on the sound card of the PC.
More features given on the CPC Wiki's forum :
About the Player :
About the sound effects :
An update of GrafX (v2.1) is available.
It's a bitmap paint program that allows to draw in more than 60 video resolutions (from 320x200, including most of the standard Amiga resolutions, provided your videocard knows how to handle them). It was written originally for DOS, but has been modified to use SDL and modern operating systems. Its layout is not very different from Deluxe Paint or Brilliance.
If you need to write some music for an Amstrad CPC program (either demo, game, etc...), you can do it either on an Amstrad CPC :
Or you can do it on a PC :
Also, it's possible without an emulator to listen to .YM, .AY and .AYM files with ZX Spectrum Computer Sound Chip Emulator (same address than above).
If you use other music tools, thanks to let me know so I can add informations here and in the comp.sys.amstrad.8bit FAQ).
Lachlan Keown, who lives in New Zealand, just released its latest Amstrad CPC production : Robotron 6128, a conversion of the classic arcade game, if you use keyboard, WASD to move and cursor keys to shoot.
He is also the author of Sewer Rat, take the cheese before the aliens does (poor aliens, eating cheese is awful).
He has also written AMSprite for windows (using .Net framework v2.0) or AMSprite for linux/mac (using MONO), which is a cross-development GUI tool to generate ready-to-use sprites and loading screens for the Amstrad CPC in assembly language (CPC+ hardware sprites supported).
Antibug has ported Sorcery+ for windows with the original graphics. For the moment it's a very nice playable beta. The first level where you have to rescue several sorcerers isnt totally completed, lacking the end screen for example, and the second level where you have to kill the evil sorcerer isnt available yet.
On Antibug's main page (french) you will find his own tools for Amstrad CPC developpement.
ESP Soft's blog is open since the 14th July 2009. It's mostly about programmation for Amstrad CPC, how to use the CCZ80 compiler by Emilio Guerrero, with code source of the Xilen war game.
google translation of the ESP Soft blog
P.S. : see CCZ80++ now.
For those who would be interested in programming applications for Amstrad CPC in C language, you have at least 3 possibilities :
Small Device C Compiler v2.9.0 is out (since 22th march 2009), it's a freeware, retargettable, optimizing ANSI - C compiler that targets the Intel 8051, Maxim 80DS390 and the Zilog Z80 based processors. Contiki (a small but modern operating system) for Amstrad CPC was compiled with SDCC. BTW, last version of contiki (v2.3.0) is out since the 27th june 2009.
PulkoMandy has released GrafX v2 final.
It's a bitmap paint program that allows to draw in more than 60 video resolutions (from 320x200, including most of the standard Amiga resolutions, provided your videocard knows how to handle them). It was written originally for DOS, but has been modified to use SDL and modern operating systems.
Its layout is not very different from Deluxe Paint or Brilliance, so it will be quite easy to handle it if you know at least one of these programs.
If you are still programming on Amstrad CPC, you are maybe using WinAPE. But its assembler has limitations. For example, if you want to create a .DSK, a .SNA, compile something, compact something BEFORE or AFTER assembling, it's not possible in 1 pass and 1 key press. But it's now possible with some additional software (freeware).
For more informations go to Grimaware, and for the direct link in (english, check end of page for the update) about the Amstrad CPC cross-development kit, it's there.
Color Lines is a G.P.A. reflexion game yet to be released. But you can download its toolkit to add your own graphic skin to the future release.
STarKos 1.2 is out. It's a conventional soundchip tracker, in the sense that writing music is done the same way as existing trackers on CPCor Atari ST. The new features mainly comes from sound editing.
You can find a video of STarKos in action on Youtube.
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