Street Fighter II CPC, work in progress
-Hmm, Street Fight II CPC is being developped by Augusto Ruiz (programmation), DaDMaN (graphics) and McKlain (sound). Here are 2 youtube videos :
Youtube video
Hmm, Street Fight II CPC is being developped by Augusto Ruiz (programmation), DaDMaN (graphics) and McKlain (sound). Here are 2 youtube videos :
Youtube account user Nemo Kantio is working on a pseudo 3D racer on Amstrad CPC using SDCC. Look at the youtube video of this future game.
A new release candidate of the ANSI-C compiler SDCC v3.3.0 is available for download. Many Z80 optimisation included in this new version.
You will find on CPCMANIA new SDCC tutorials (english) and on le site de Steph (french).
Arcade Game Designer (documentation of AGD) is a tool by Jonathan Cauldwell to make games on ZX Spectrum and lately on Amstrad CPC, without any knowing of programmation. The games created wont scroll the entire screen : they are static. There is also a PC tool : TommyGun.AGD to make the games, working only with the ZX Spectrum AGD version only at the moment.
Check the youtube video of an AGD game : Donkey Kong Reloaded.

The library CPCRSLIB for the SDCC compiler has been updated :
As seen on the SymbOS mailing list :
So I set up a project at SourceForge.net now :
SymbOS on SourceForge
Additional information have to be added, this is just a first start.
You can checkout the application and driver source codes here :
https://symbos.svn.sourceforge.net/svnroot/symbos
You don't need an account for read access. If you want to have write access please contact me directly.
If you try this and have any issues please tell me.
CU,
Prodatron
Ok, so you want to get the sources ? Then start to download TortoiseSVN and install it.
Then create a new directory, right click on it, choose SVN Checkout... and copy and paste https://symbos.svn.sourceforge.net/svnroot/symbos in URL of repository.

Et voila ! You have the SymbOS sources on your computer to toy with it.
To update the sources to the last version, right click on the directory and choose SVN Update (english documentation of subversion available, other languages too).
About the Conway game of life, I recommand to read What is the Game of Life ? by Paul Callahan and More than a game : the Game of Life by Adrian McMenamin.
As seen on the SymbOS mailing list :
Already posted this on MRC, but here again...
Seems that I am back now on the Z80 after a break of nearly 5 years - terrible long time...
In May I started to work on a Amstrad CPC project again. One week ago I developed a little SymbOS application to become familiar with all this stuff. Luckily it seems, that I didn't forget too much... It's nothing special, just another "Conway's Game Of Life" implementation, and it should only demonstrate two things:
Here is a video, I guess I will release this little app in a few days.
Before I can work 100% on SymbOS again I have to finish this other CPC specific project first, but that has to be done until autumn. I need to finish a few things for SymbOS 2.1, finalizing the multiline textbox control, fix some stuff with the new version of the MSX device driver system etc. I really want to make a 2.1 release soon, hopefully end of this year, so that it's possible to concentrate on larger things after that again.
Many greetings and CU soon,
Prodatron
A work in progress version of GrafX2 is available to draw "mode 5" pictures for Amstrad CPC.
GrafX2 is a bitmap paint program inspired by the Amiga programs Deluxe Paint and Brilliance. Specialized in 256-color drawing, it includes a very large number of tools and effects that make it particularly suitable for pixel art, game graphics, and generally any detailed graphics painted with a mouse. The program is mostly developed on Linux and Windows, but is also portable on many other platforms.
NoRecess is still working on a secret project since last december, about at 40% completion, which should be available for next xmas.
In the mean time, you can go on his web site to read an interview of Prodatron - SymbiosiS, the author of demoes and the Amstrad CPC multi-task GUI SymbOS.
The last version of the CPCDiskXP utility is available on CPCMania.
You will also find various programming tutorials, especially tutorials about using C compilers like Z88dk and SDCC, or assembler compiler like Pasmo.
The Iphone/Ipad port of Lords of Midnight by Chris Wild is still on the way. You can see a video of the game running on Youtube.
While waiting for this precious gem, you can either play the original Lords of Midnight game with an emulator, or with one of the various following ports :
_1.png)
GrafX2 is a bitmap paint program inspired by the Amiga programs Deluxe Paint and Brilliance. Specialized in 256-color drawing, it includes a very large number of tools and effects that make it particularly suitable for pixel art, game graphics, and generally any detailed graphics painted with a mouse. The program is mostly developed on Linux and Windows, but is also portable on many other platforms.
GrafX2 v2.3 has been released in April 2011. It can of course be used to draw Amstrad CPC screens.
You can download the latest version of ccz80 (v3.1.3). The ccz80 language has a syntax based on C language, to program for Amstrad CPC, ZX Spectrum and MSX on a PC.
This new version corrects some Amstrad CPC librairies (and more).
P.S. : see CCZ80++ now.
Phactory v2.2 by NoRecess is available.
This new version of this development environment targetting Amstrad CPC adds a new user interface, overall speed improvements thanks to a new plugin system, a new source code editor featuring Z80 assembly syntax highlighting and some minor bugs fixed.
At the moment there is no documentation, no examples, no templates and no support.
For more news, Go to home page