Archives of Genesis8 Amstrad Page from 1999 to 2024 about miscellaenous subject, page 4 / 6






Ruthless: The Story of Amstrad and Alan Sugar in the 80's and 90's by Kim Justice

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A 30 minutes video on Youtube by Kim Justice about Amstrad and Lord Alan Michael Sugar in english.





A Colecovision remake of Rick Dangerous by two dangerous unknown people

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Two unknown people going with the name of Fanoplusplus64k and TotOOnTheMoon have written a remake of Rick Dangerous for the game console Colecovision : Risky Rick in dangerous traps, already showed at the RGC 2015 and almost ready at 95% for the RGC 2016 at Meaux.

The next one I see programming on something else than an Amstrad CPC, will copy with his and and pen 1000 times the following words : I must only programm on my lovely Amstrad CPC.




Coming to cinema, the cartoon Agents super zéro (Mortadelo y Filemón contra Jimmy el cachondo

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Buenos noche, Cómo está ? Me gusta Mortadelo y Filemón desde mi juventud, y usted ? Hello everyone, I like Mortadelo y Filemón since I am young, a spanish comics by Francisco Ibáñez. A cartoon Agents super zéro will be out on the 2nd november 2016.

It also exists as Amstrad CPC games with youtube longplay by Jgonza :







A fork of Contiki v1.x (an operating system) for Amstrad CPC by Pulkomandy

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The following lines are directly taken from the Amstrad CPC Contiki port on Github.

Contiki's screenshot, an operating system ported on Amstrad CPC by Pulkomandy

Contiki is a small operating system for embedded devices. While version 2 of the system is designed to run on embedded devices and has an IP and IPv6 stack as the main feature, the 1.x version of the system is better known for being ported to several 8-bit and 16-bit home computers.

Contiki 1.x features a GUI, dynamic loading of executables with runtime relocation, and a cooperative multitasking event-driven kernel. It also includes an IPv4 network stack and a few other things.

This fork is focused on improving the Amstrad CPC port of Contiki. This version was done by Kevin Thacker, but he didn't get it much further than showing the desktop. At the time, problems with the SDCC compiler and lack of proper optimization support led to a Contiki kernel too big and slow to be useful for serious use.

Fast forward some years, and SDCC has improved a lot. While it's still not very good at generating fast code, at least the size is down a bit and we now can run several programs without running out of memory. The linker scripts you will find here were modified to work properly with the current version of SDCC.

However, the dynamic relocatable executables are generated with a patched version of the SDCC linker, as the existing linker doesn't allow output in a suitable format.

Compared to the binaries released by Kevin Thacker, this version has much improved drawing routines. While still using the CPC firmware, the following changes allow for a much better experience :

  • Faster screen clearing using SCR FILL BOX
  • Various optimizations all over the place
  • A better looking color palette
  • Support for bitmap icons

How to build it - Requirements

You will need a patched version of SDCC. The linker was modified to generate relocation information, so the PRG executables can be loaded anywhere in memory and relocated at runtime before starting them. Running Contiki without that on the CPC would be much less interesting, because it is nearly impossible to write position independant z80 code.

A patch for SDCC 3.4.1 (from the current SVN sources) is provided. Get the sources using SVN or a nightly snapshot and apply the patch, then configure SDCC as usual.

You can still use the generated version of SDCC for other projects. The only difference is the addition of the -h flag to the linker. When this flag is set, executables are generated with relocation information.

You will also need cpcgs from the cpctools project.

Steps

Once the patched SDCC is installed, the process is rather simple :

cd contiki-cpc make clean make cpc make programs

This will generate a dsk image with contiki and the various programs.

Be careful to always do things in this order. The "cpc" target compiles the contiki core, and generate a defines file which is then used to have the apps call contiki routines.

However, when contiki is recompiled, stuff move in memory and all programs must be recompiled. This means you should always do a "make clean", until the dependencies are properly defined in the makefiles.

How to use it

Boot your CPC or emulator and insert the disk in drive A (drive B is currently not supported). Then from the BASIC prompt type

run"contiki

The Contiki desktop will start, and will load the "Welcome" program which shows a window with some hints about how to use the system. Once there, you can :

  • Navigate the menus (press F1 then use arrow keys)
  • Run the "Processes" program to see a list of running processes
  • Run the "Directory" program to list the disc contents

Using either Directory or the "Run program" menu, you can start more applications, such as the calculator, the command line shel, the about box, etc. You can start multiple instances of each application, and navigate between their windows using the "Desktop" menu.

Roadmap

This port of Contiki is running fairly well, but we can make it more awesome !

Current status

Contiki currently relies on the CPC firmware for screen drawing and on AMSDOS for disc access. It runs entirely in the 64K base memory and doesn't use the banks or other expansion ROMs.

Contiki uses the space usually reserved to BASIC, from &100 to &3700, for its kernel. Since the Firmware and AMSDOS reserve all memory from &A700 up, this leaves about 28K of free RAM for applications. Not bad, but we can do better.

Firmware-based CTK driver

The screen driver is using the standard "conio" driver from Contiki. This is a textmode based driver which is easily portable between different terminal types. However, the interface of this driver with the CPC firmware results in rather slow screen drawing. The main reason is that some operations (such as erasing or scrolling part of the screen) are done character by character, instead of using the firmware functions which are much faster. Moreover, the portable conio code is written in C, and replacing it with an assembler version would provide another speed boost.

Some extra features such as bitmap icons, a custom character set and more can be implemented here.

Make use of memory banks

We can put Contiki in bank C7 and map it in C1 mode. This would free all the low memory for apps. When calling the firmware, we can either use "far calls" so the bank can be unmapped while drawing, or use mode C3 and tell the firmware to draw at address 4000.

Note that the firmware calls are designed not to take direct memory pointers most of the time (eg you can print a single character, not a whole string) to make such schemes workable: The firmware would never need to directly access application memory in the range 4000-7fff. This would leave about 42K of RAM free for apps.

Remove dependencies on firmware

The next step is to completely remove the dependency on the firmware, and instead write our own screen drawing routines. A 4x8 or 6x8 font could be used, as the "80 column" version of Contiki for C64 is doing.

This could further speedup the screen display and allow for a nicer look.

Overscan display

A nice feature on the CPC is the ability to allocate 32K of RAM for the display and have a quite high resolution screen (380x272 or so). However, with the scheme exposed above this would lead to having only 32K of RAM free for applications.

To avoid this, we would run Contiki in C2 banking mode (all memory is mapped in banks) and have the application heap there. Contiki would still be in bank C7 leaving 48K of RAM for apps. When drawing to the screen is needed, Contiki can switch to mode C1 or C3 to access the main memory. A scheme similar to the one used by the firmware needs to be used here: the screen drawing routines must not do direct access to applications.

Pages 0 and 1 in main RAM would be used for the screen. Page 2 will have the screen drawing code. Page 3 can be used for the filesystem, and use the C4-C7 mapping mode to access the banks. When using these modes, converting a pointer to page number + pointer in 4000-7fff is easy. It may be a good idea to tweak malloc so it never allocates a chunk that crosses two banks. But that would mean we can't load apps bigger than 16K. So the disk system will probably have to figure out how to handle allocations that spans two or more banks.

Even more free RAM !

Going even further, Contiki should all be in main RAM, and leave the banks almost completely free for apps. This would need to use an RST (far call or so) to call Contiki methods from apps. Can SDCC handle this? We may need to generate syscall inlines or maybe we can do dirty tricks using the peephole to replace "CALL address" with "RST farcall ; dw address". This could leave 63+K of RAM for apps, and 32K of RAM for Contiki + screen drawing + FS. If space is scarce, it's probably time we try putting Contiki in one or two ROMs instead.

This is similar to the scheme used by CP/M+.

An Amstrad PCW port

The amstrad PCW has a similar, but more flexible, RAM bank system. However, it comes with 256 or 512K of memory, and we must support this!. This means reworking Contiki to handle apps in the different banks, which is not an easy task and may need compiler specific support. But then again, it could be useful for a Thomson MO6/TO8 port...



Celebrating the 30 Years of the Amstrad CPC 464 by Xyphoe on Youtube (and guests)

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In this special hour long video Xyphoe celebrates the 30 years Of the Amstrad CPC 464 (released to the public on the 21st June 1984). You will find everything you ever needed to know about the Amstrad CPC 464 !

From its development history, success and sales, (most importantly) gaming and to it's lasting legacy! With some additional help, insight and reminiscing from special guests and friends of Xyphoe where they remember their first memories of the machine, how successful it was in comparison to it's competitors, most memorable and favourite games and finally their lasting impression of this plucky underdog !




Welcome to Amsoft : the Amstrad CPC 464 Welcome Demonstration Cassette

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If you are the proud owner of an Amstrad CPC 464, you have already seend the Amstrad CPC 464 Welcome Demonstration Cassette. Otherwise, it's time to see the extraordinary features of a computer which is only 30 years old.

The programs of this tape have been programmed by Roland Perry, concepteur de l'Amstrad CPC et du GX4000.




The Amstrad CPC database GameBase CPC v27 is available

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GameBase CPC v27 is available since the 10th May 2013.

Only available as a full version, please download only 1 file at a time.



A wink : Happy Birthday to Eliot

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As a wink, lets celebrate a happy birthday to Eliot, I hope you will be able to organize many more meetings in the years to come.





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