Archives of Genesis8 Amstrad Page from 1999 to 2018 about game, page 2 / 32





Arcade Game Designer v0.4 for Amstrad CPC by Jonathan Cauldwell

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Arcade Game Designer v0.4 is an utility by Jonathan Cauldwell to make games on Timex/Next, ZX Spectrum and Amstrad CPC, without any knowing of programmation.

There is a forum on AGD.



The Origin of Football Manager and the game on the windows store by Kevin TOMS

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Kevin TOMS is the original author of the game Football Manager edited by Addictive Games in 1982 on Amstrad CPC. This game made me work my english to understand all the texts inside.

After an Indiegogo project closed without reaching its goal, he continue to work on his book The origin of Football Manager.

Also, you can download on the web site of Kevin TOMS the game jeu Football Manager for mobile (iOS, Android), Kindle Fire, Windows and MacOS.

There is an interview with Kevin TOMS made by 60minuteswith.



Basic 10 liners contest 2018 is open, all 8bit computers admitted

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Basic 10 liners contest 2018 is open, for all 8bit computers.



Six videos of a game project in basic for Amstrad CPC by Patrice Brochard (french inside)

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Patrice Brochard is working on a labyrinth game in basic for Amstrad CPC, and presents his work in several videos, 6 at the moment (french).






The shadows of Sergoth, a dungeon crawler for Amstrad CPC, interview and making off

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An interview of the development team for The shadows of Sergoth is available in spanish and english (end of the page). It's a dungeon crawler WIP for Amstrad CPC 6128.

One of the programmers, Chris94, did 2 videos of the making off (french with english subtitles) :




NQ!-Music disc for Amstrad CPC by Shining and HAL6128 (musics by n1k-o)

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After releasing Pentomino last year, Shining got many feedback of people who liked the music. And as a big ay-chiptune fan and also a big fan of n1k-o, who is the composer of the Pentomino-music, he decided to do a music-disc, featuring only songs from him : : NQ!-Music disc

After getting the permission from n1k-o, the music-disc finally plays 26 songs, choosen by him. Because of the very crooked different frequency of the ay in the sinclair (where all the tunes come from), they sound not always the same on our Amstrad and many of them, he had to fine-tune. Some, which he wanted to use, were nearly impossible to convert, so the choosen-ones are not the 26 best, in his opinion, but the 26 best he could get up and running on CPC.

Since he joined forces with HAL6128 again, the great gfx was completely made by him. As only playing the songs is a little bit boring, and he wanted to play around a little bit with the crtc and the plus, he implemented the CRTC-register 3 equalizer (he thinks this will not work on TFT but on original monitors. Also the picture in Winape shakes a little bit, in JavaCPC it's ok.).

The pictures use 32k-Overscan and because he wanted to be compatible with 64kB, he had to reload some stuff, to arrange everything in the memory. But when you use the cartridge version or something like the M4, this doesn't matter at all.

As mentioned above, he wanted to play around with plus-sprites, so the demo detects if it is running on a plus and then enables (randomised) one of 4 different note-movements. 3 of them use 14 multiplexed plus sprites at the same time, so that you can see 28 notes on screen.







Final version of Top Top by Rantan, an Amstrad CPC game (plateform and puzzle) for 2 players

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The final version of a spanish Amstrad CPC game coming from Spain (thanks for a little bit of sun) : Top Top par Rantan, it's a platform and puzzle game with the particularity to be played by 2 players ! it uses the CPCTelera development framework (C language). Top Top was presented at the CPCRetroDev 2015.

I will try it as soon as I can find someone to play with.

The description of the game by its two authors (AlexySGH and Davitsu) : Eira and Elric, a pair of slightly absent-minded magicians, have accidentally unleashed a powerful curse that have divided them, locking them in the dephts of the Tower of Wizardry. Now, they must use their wit and cooperate from afar to escape from the tower. Explore the different levels, avoid traps and solve puzzles to meet your partner at the top.



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