Archives of Genesis8 Amstrad Page from 1999 to 2020 about game, page 2 / 48

A Remake of Ghost'n Goblins for Amstrad CPC 6128+ by Golem13, Winner and Ixien (April 2020)


I am late but a preview of Ghost'n Goblins for Amstrad CPC 6128+ by Frédéric Poesy, Thomas Ferté and Julien Riet is available since April 2020 after 4 years of development. This preview is an Amstrad CPC+ cartridge image, not an image disk. To access the game parameters, please press space or button 1 during cartridge boot.

BDCIron has done a video of this preview.

Throne Legacy by Arnaud Bouche for the CPCRetroDev 2020


Arnaud Bouche is the author of Bitume (CPCRetroDev 2017) and Deeper Warrens (CPCRetroDev 2018). For the CPCRetroDev 2020 he has written Throne Legacy inspired by l'Aigle d'Or (golden eagle) from which you can see some gameplay on Youtube.

The game was written with CPCPower and Titan for intro (and story), Ced for making and greatly improving graphics and SLT for tireless testing.

The game is using CPCTelera and Arkos Tracker.

The Cutting Room Floor, the hidden content in Amstrad CPC games


The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints. The site has an Amstrad CPC section which you could help to augment (65 games at the moment).

Knight Lore ported by Habi Soft on Amstrad PCW


Knight Lore released in 1984 on Amstrad CPC has been ported to Amstrad PCW by Habi Soft, with colors too !

If you need help to finish the game, go see StrategyWiki.

Sgt Helmet Training day 2020, the last Amstrad CPC game by the Mojon Twins is out


Cheman is the last Amstrad CPC game by The Mojons Twins, cover by kendroock, history by maribip, na_th_an and anjuel, music by David Sánchez (aka Davidian aka Murcian). The game uses the following framework/library : MK1 PSTCRA by The Mojon Twins, Cprslib by Artaburu and WyzPlayer by Wyz.

It looks like a Commando BUT ammunitions are limited, dont play trigger happy or you will burn yourself, use your brain. You will use a joystick or the keyboard (O P Q A for directions, space to shoot, directions + space to push a rock for blocking a laser).

You control Sgt. Helmet who has to perform several missions: traverse the enemy camp (with and without ammonition), rescue the hostages, finding 5 bombs, setting them next to the evil computer, then get back to base, or destroy motorbikes. Use keycards to open closed gates and kill every clone soldier if he stands in your way. You can destroy the barbed wire to progress (but avoid touching them!) as well. But beware! Bullets are prized and you better save them. You can refill your ammo with the magazines you will find across the map – but you better be savvy. Use boulders to block lasers so your ass doesn’t get burned and… GOOD LUCK!

Arcade Game Designer v0.7.10 for Windows by Jonathan Cauldwell


Arcade Game Designer v0.7.10 is a Windows (32/64) utility by Jonathan Cauldwell to write games for Timex/Next, ZX Spectrum, Amstrad CPC, Acorn Electron, Dragon/Coco and Enterprise, without any knowing of programmation.

The big news for the CPC is that it should now allow you to import third-party assembler routines and call them in your game with the USER command (plus an optional argument that gets passed in the accumulator). There is an example user routines directory with a couple of routines suggested by users.

There is a forum about AGD, follow the link of the first message to download AGD.

WIP Melkhior's mansion by Richard Jordan for PC and ZX Spectrum (Next)


Richard Jordan is working on Melkhior's mansion : a 3D isometric remake of Atic Atac, with an available demo for PC. The game will also be available for ZX Spectrum Next and 128 Ko.

WIP La culotte de Zelda on Amstrad CPC+


La culotte de Zelda is of course a tribute to the game The legend of Zelda released in 1987 on Nintendo NES. The loading screen is awesome, and I await impatiently the release of the game..

CORSAIR Trainer, a WIP Amstrad CPC game by Bitplane Technomantes (Assembly Online 2020)


Bitplane Technomantes has released a WIP of its Amstrad CPC game limited to 1 level : Corsair Trainer at the Assembly Online 2020 (direct download). It's a 50hz vertical scrolling shoot them up with 3 difficulty levels.

Programmation is done by Axelay, graphics by Rexbeng and the music by McKlain.

They won the first place at the game development compo.

Livingstone Supongo a mode 0 arcade game, now in mode 1


Livingstone Supongo is a mode 0 game by Opera Soft. Nan has made a conversion of this game in mode 1 which you can download a tape image. The translation of the Youtube video is the following : Here is a demo of what is the classic Livingstone I suppose from Opera Soft, but transformed to mode 1 with four colors. The process has been without artistic intervention, being carried out through a process of converting colors replaced by those available in mode 1 and patterns..

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