Archives of Genesis8 Amstrad Page from 1999 to 2024 about games, page 18 / 69





PunyInform v3.0 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v3.0 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).

They are tutorials to write adventure game with PunyInform (end of the page).

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.

And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools.



CPCRetroDev 2021 is up since start of October, already 13 games announced on Itch.io

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A bit late, but the CPCRetroDev 2021 competition has already started. You can check the details on CPCRetroDev.

You will have till the 2th November to finish your game. And the award cermony will be the 12th November at 7:00pm.

This year, the game will be submitted on Itch.io.

There are already 13 games with a status created on Itch.io




Tachyon Dreams by CosmicVoid, a sierra like adventure game in EGA for your old PC

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Seen on Indie RetroNews, Retro Dreams (episode 1) by CosmicVoid is the first episode of a Sierra like adventure game for your old PC if you have an EGA graphic card. Give some love to your old PC (Amstrad or other).



Dream Walker, a new adventure game for Amstrad CPC (with CP/M)

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Dream Walker is a new beta adventure game by Gareth Pitchford, written with the PAW adventure engine. It will be later written with DAAD to be ported to other platforms.

You must execute CP/M first to be able to launch the game.



Paket, an engine to create graphical adventure games, demo included with vidéo

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The information below is from 2019. Amstrad Maniaque made a video of the demo game Escape the ROM created with the Paket adventure game engine.

Seen on Twitter, Santi Ontañón (code) and Jordi Sureda (graphics) have written a new engine to create graphical adventure games as made by Lucas Arts or Sierra : Paket (Point And Klick Engine Tool).

A demo in spanish and english is available on their site.




First beta of an upgraded version of Elite for Amstrad CPC by Fessor

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You can download a first beta version of an upgraded Elite by Fessor which is available on CPCWiki :

  • Splashscreens 1 and 2 revised, Splashscreen 2 is now a showcase similar to the 16bit Elites
  • The mechanics of the BBC disk version, which reloads various shipsets, have been reproduced
  • In the savegames it is now noted which shipset is active, they are therefore incompatible with the officially published versions, so you have to start a new career
  • Routines for loading / saving savegames in order to be compatible with future changes to the game (encryption against program code deactivated)
  • Unused code commented out and a little over 1000 bytes gained. This may be enough to retrofit the two missing missions (Hunting the Constrictor / delivering Thargoid-Plans), but I have to take a closer look at that in the BBC code


Nanako Chronicles (2019) available for download and physical box by the Mojon Twins

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Nanako is a game character first seen on ZX Spectrum, and later in 2009 on Amstrad CPC en 2009 in two game by The Mojon Twins which we find once again 10 years later upgraded in a compilation called Nanako Chronicles (sold by BitmapSoft) which was released in 2019. Today it is available as a download:

  • Nanako in Classic Japanese Monster Castle, a reflexion and platform game, get up the tower in 25 levels to save your sister
  • Nanako Descends To Hell, in this action/adventure game, you must find 4 parts on an artifact to save her village




PunyInform v2.8 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v2.8 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.34 (or more).

They are tutorials to write adventure game with PunyInform (end of the page).

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.



Spanish and english version of Torreoscura, an adventure game for Amstrad CPC, PCW and more

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Torreoscura by Bieno Marti is an adventure game written with The Quill (Gilsoft) in its Commodore 64, Amstrad CPC and ORIC versions and with the DAAD (Aventuras AD) in its ZX Spectrum, MSX, Amstrad PCW and PC MS-DOS CGA ports :

  • MiguelSky on Amstrad CPC in spanish (in 2020) and soon for the english version
  • Pedro Fernández on Amstrad PCW, ZX Spectrum, MSX and PC-DOS CGA (spanish and english)


Knight Lore ported by Habi Soft on Amstrad PcW16

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Knight Lore released in 1984 on Amstrad CPC has been ported to Amstrad PCW by Habi Soft in 2020 (with color support). This year he is also releasing a version for Amstrad PcW16 (still with color support).

The Amstrad PcW16 released in 1995 wasn't compatible with the previous Amstrad PCW. It had a new graphical OS : Roseanne (single task, 640x480 using VGA). The word processor could read Locoscript but it was written by Creative Technology. The package also included a spreadsheet, address book, diary, calculator and file manager.

You can emulate the Amstrad PcW16 with tje emulator Ana Rosa v0.1.1 by Habisoft.

If you need help to finish the game, go see StrategyWiki.

There is a windows remake of Knight Lore by Peter Hanratty.



WIP The Swarm is coming... by Minilop Software for Amstrad CPC and ZX Spectrum

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The swarm is coming... by Minilop Retroware (on Twitter) is a WIP game for ZX Spectrum and Amstrad CPC. It's a cybernoid like game with 4 levels made on ZX Spectrum and one only on Amstrad CPC for the moment. Graphics are nice, there are two videos available on Twitter :




WIP Shadows of Death by Eric Cubizolle, a Beat them all game on Amstrad CPC

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I am late to write about a WIP game as its release could maybe be soon, it's the beat them all Shadows of Death by Titan (Eric Cubizolle).

You should really go look at CPCWiki and of course the official web site of Titan which has many informations, graphics, pre-version for windows (using the motor OpenBOR) and Amstrad CPC.

Code and graphics are by Titan, musics by Pulsophonic, sound effects and voices by CosmoBuggi.




Infernal Runner JS by Cyxx, a HTML Javascript version of the game by Eric Chahi

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Infernal Runner by Eric Chahi is using a virtual machine and Cyxx did the reverse engineering of the Amstrad CPC .DSKimage and Z80 code to write Infernal Runner JS. This version written in Javascript is reading the .DSK of the game to get the bytcode running in the virtual machine and the original Amstrad CPC graphics in mode 1.

You can also read in german with english subtitles the presentation by Norbert Kehrer : The Virtual Machine Architecture of Infernal Runner and another javascript port of this virtual machine.




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