Archives of Genesis8 Amstrad Page from 1999 to 2020 about game





Paket, an engine to create graphical adventure games, demo included with vidéo

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The information below is from 2019. Amstrad Maniaque made a video of the demo game Escape the ROM created with the Paket adventure game engine.

Seen on Twitter, Santi Ontañón (code) and Jordi Sureda (graphics) have written a new engine to create graphical adventure games as made by Lucas Arts or Sierra : Paket (Point And Klick Engine Tool).

A demo in spanish and english is available on their site.




First beta of an upgraded version of Elite for Amstrad CPC by Fessor

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You can download a first beta version of an upgraded Elite by Fessor which is available on CPCWiki :

  • Splashscreens 1 and 2 revised, Splashscreen 2 is now a showcase similar to the 16bit Elites
  • The mechanics of the BBC disk version, which reloads various shipsets, have been reproduced
  • In the savegames it is now noted which shipset is active, they are therefore incompatible with the officially published versions, so you have to start a new career
  • Routines for loading / saving savegames in order to be compatible with future changes to the game (encryption against program code deactivated)
  • Unused code commented out and a little over 1000 bytes gained. This may be enough to retrofit the two missing missions (Hunting the Constrictor / delivering Thargoid-Plans), but I have to take a closer look at that in the BBC code


Nanako Chronicles (2019) available for download and physical box by the Mojon Twins

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Nanako is a game character first seen on ZX Spectrum, and later in 2009 on Amstrad CPC en 2009 in two game by The Mojon Twins which we find once again 10 years later upgraded in a compilation called Nanako Chronicles (sold by BitmapSoft) which was released in 2019. Today it is available as a download:

  • Nanako in Classic Japanese Monster Castle, a reflexion and platform game, get up the tower in 25 levels to save your sister
  • Nanako Descends To Hell, in this action/adventure game, you must find 4 parts on an artifact to save her village




PunyInform v2.8 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v2.8 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.34 (or more).

They are tutorials to write adventure game with PunyInform (end of the page).

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.



Spanish and english version of Torreoscura, an adventure game for Amstrad CPC, PCW and more

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Torreoscura by Bieno Marti is an adventure game written with The Quill (Gilsoft) in its Commodore 64, Amstrad CPC and ORIC versions and with the DAAD (Aventuras AD) in its ZX Spectrum, MSX, Amstrad PCW and PC MS-DOS CGA ports :

  • MiguelSky on Amstrad CPC in spanish (in 2020) and soon for the english version
  • Pedro Fernández on Amstrad PCW, ZX Spectrum, MSX and PC-DOS CGA (spanish and english)


Knight Lore ported by Habi Soft on Amstrad PcW16

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Knight Lore released in 1984 on Amstrad CPC has been ported to Amstrad PCW by Habi Soft in 2020 (with color support). This year he is also releasing a version for Amstrad PcW16 (still with color support).

The Amstrad PcW16 released in 1995 wasn't compatible with the previous Amstrad PCW. It had a new graphical OS : Roseanne (single task, 640x480 using VGA). The word processor could read Locoscript but it was written by Creative Technology. The package also included a spreadsheet, address book, diary, calculator and file manager.

You can emulate the Amstrad PcW16 with tje emulator Ana Rosa v0.1.1 by Habisoft.

If you need help to finish the game, go see StrategyWiki.

There is a windows remake of Knight Lore by Peter Hanratty.



WIP The Swarm is coming... by Minilop Software for Amstrad CPC and ZX Spectrum

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The swarm is coming... by Minilop Retroware (on Twitter) is a WIP game for ZX Spectrum and Amstrad CPC. It's a cybernoid like game with 4 levels made on ZX Spectrum and one only on Amstrad CPC for the moment. Graphics are nice, there are two videos available on Twitter :




WIP Shadows of Death by Eric Cubizolle, a Beat them all game on Amstrad CPC

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I am late to write about a WIP game as its release could maybe be soon, it's the beat them all Shadows of Death by Titan (Eric Cubizolle).

You should really go look at CPCWiki and of course the official web site of Titan which has many informations, graphics, pre-version for windows (using the motor OpenBOR) and Amstrad CPC.

Code and graphics are by Titan, musics by Pulsophonic, sound effects and voices by CosmoBuggi.




Infernal Runner JS by Cyxx, a HTML Javascript version of the game by Eric Chahi

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Infernal Runner by Eric Chahi is using a virtual machine and Cyxx did the reverse engineering of the Amstrad CPC .DSKimage and Z80 code to write Infernal Runner JS. This version written in Javascript is reading the .DSK of the game to get the bytcode running in the virtual machine and the original Amstrad CPC graphics in mode 1.

You can also read in german with english subtitles the presentation by Norbert Kehrer : The Virtual Machine Architecture of Infernal Runner and another javascript port of this virtual machine.




Cosa Nostra by Cheapeesoft, a remake of the Opera Soft Amstrad CPC game

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Cosa Nostra is a game created in 1986 by Opera Soft, a run and gun type game. For its 35th anniversary, Cheapeesoft has released a remake for windows and android. For the curious, a video of Cosa Nostra on Youtube.




Expanding the source code of the Elite game on Amstrad CPC

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Elite is a classic video game and Fessor started to disassemble the source code of the Amstrad CPC version to upgrade it using such ressources as the 6502 code of the Apple 2 version (commented) and the code of Elite TNK (The New Kind) by Christian Pinder. There is also the source code (with comments) of the BBC micro version.



Mabus Mania, an Amstrad CPC platform game by Oscar Llamas and soon on windows and MacOS

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Mabus Mania by Oscar Llamas (Hicks) is a platform game released at the start of 2021 for Amstrad CPC and ZX Spectrum and now soon for windows.



New updated PC1512 Sierra SCI 16 colors driver by ripsaw8080

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There was already in the Sierra adventure games a mode to support the special 16 color mode of the Amstrad PC 1512. This driver has been updated by ripsaw8080 :

  • scrolling issue resolved so no more screen corruption: instead there are screen transitions that are better suited anyways for the slow PC1512 (additional changes were needed in the driver's dispatch routine to preserve the value of the DI register)
  • color issue that resulted in unreadable areas is now resolved so newer EGA games are now readable (issue was the driver inexplicably reporting support for 65535 colors instead of 16), this made some later EGA titles playable: KQ5, SQ4, PQ3, SQ1 remake, LSL1 remake


PunyInform v2.7 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v2.7 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.34 (or more).

They are tutorials to write adventure game with PunyInform (end of the page).

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.



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